Author Topic: New Block City [Development Thread]  (Read 12292 times)

Are parts of the map interactive?

Looks awesome, you already got my DL in the bag. Also, when will v1 be released?



What do you use for scale referencing?


What do you use for scale referencing?
0.5 torque units=1 stud
0.2 torque units=height of 1x1f

0.5 torque units=1 stud
0.2 torque units=height of 1x1f
I meant texturing

And by that I mean I'm new to TC and don't know how to texture.  I have the physical textures it's just I don't know how to apply them.

« Last Edit: December 30, 2011, 04:17:26 PM by Nasoa »

16x16=1 stud

16/256= 0.0625
Rephrase, How do I import textures?
« Last Edit: December 30, 2011, 04:26:22 PM by indyjones »

Rephrase, How do I import textures?

http://forum.blockland.us/index.php?topic=139748.msg3188036#msg3188036
That's from Ostinyo's tutorial, scroll down and find where it says textures. Follow it and you should be fine.

http://forum.blockland.us/index.php?topic=139748.msg3188036#msg3188036
That's from Ostinyo's tutorial, scroll down and find where it says textures. Follow it and you should be fine.
Ok I think I got it now, thanks

What do you use for scale referencing?

For a 1x1 brick you need to scale the model of 0.5x0.5x0.6

When doing textures it helps to have a picture of a single stud. When you click the face tool select the face and press center.

Now here's the cool part. When let's say you have a 32x32 base, click the face tool, center it and then edit your X, Y and Z axis to 32 and 32.

For a 1x1 brick you need to scale the model of 0.5x0.5x0.6

When doing textures it helps to have a picture of a single stud. When you click the face tool select the face and press center.

Now here's the cool part. When let's say you have a 32x32 base, click the face tool, center it and then edit your X, Y and Z axis to 32 and 32.
Did you read the above 7 posts?

I want to see more pictures.  :cookieMonster: