Author Topic: [I need] Ideas for City RP jobs.  (Read 581 times)

I'm going to be hosting a city RP using Iban's mod. I want to add several custom jobs but I need ideas, here are the ones I have so far:
  • Hobo: What is sounds like
  • Arms trafficker, a criminal who can sell items.
  • Bureaucrat: can pardon criminals, set bounty, and sell anything.

More ideas please.

If you're gonna script, a guy who can loot car parts for money. Theres a vehicle and he uses a tool to jack the parts and get money

If you're gonna script, a guy who can loot car parts for money. Theres a vehicle and he uses a tool to jack the parts and get money

I can't script, I'm copy-pasting the existing jobs and modifying them.

Code: [Select]
// ============================================================
// Project : CityRPG
// Author : Iban
// Description : Civilian Code file
// ============================================================

$CityRPG::jobs::name = "Civilian";
$CityRPG::jobs::initialInvestment = 0;
$CityRPG::jobs::pay = 25;
$CityRPG::jobs::tools = "";
$CityRPG::jobs::datablock = playerNoJet;
$CityRPG::jobs::education = 0;

$CityRPG::jobs::sellItems = false;
$CityRPG::jobs::sellFood = false;
$CityRPG::jobs::sellServices = false;

$CityRPG::jobs::law = false;
$CityRPG::jobs::canPardon = false;

$CityRPG::jobs::thief = false;
$CityRPG::jobs::hideJobName = false;

$CityRPG::jobs::offerer = false;
$CityRPG::jobs::claimer = false;

$CityRPG::jobs::labor = false;

$CityRPG::jobs::tmHexColor = "CCCCCC";
$CityRPG::jobs::helpline = "\c6Civilians are the default 'profession'. They have no perks and collect welfare.";

I can change anything listed there.


Code: [Select]
// ============================================================
// Project : CityRPG
// Author : Iban
// Description : Child Murderer Code file
// ============================================================

$CityRPG::jobs::name = "Civilian";
$CityRPG::jobs::initialInvestment = 0;
$CityRPG::jobs::pay = 25;
$CityRPG::jobs::tools = "Butterfly Knife";
$CityRPG::jobs::datablock = playerQuakeLike;
$CityRPG::jobs::education = 0;

$CityRPG::jobs::sellItems = false;
$CityRPG::jobs::sellFood = false;
$CityRPG::jobs::sellServices = true;

$CityRPG::jobs::law = false;
$CityRPG::jobs::canPardon = false;

$CityRPG::jobs::thief = false;
$CityRPG::jobs::hideJobName = false;

$CityRPG::jobs::offerer = false;
$CityRPG::jobs::claimer = false;

$CityRPG::jobs::labor = false;

$CityRPG::jobs::tmHexColor = "CCCCCC";
$CityRPG::jobs::helpline = "\c6Child murderers are what every budding straight Christian male dreams of becoming. Job perks include public attention and massive following.";
Not sure what else to add. :P

Quote
Child murderers are what every budding abortionist dreams of becoming. Job perks include public attention, government funding and immunity from being punished for federal offenses.

That's more like it.

Troll: Starts out with a rocket launcher, a criminal, and gets large quantities of cash as a paycheck. I suck at coding, but is it possible for trolls to have lower wages the more they get education?

Woman: Can sell food, but has no paycheck whatsoever, meaning she should stay in the kitchen.

Illegal immigrant: Makes a small amount of money and starts out with a gun. Highest possible education required, because you ain't getting over that border without smarts.

Devil: Criminal, can sell anything, can place and claim bounties, starts out with a gun or scythe, and is Admin-Only. Also can pick locks, can control other players, and can turn grown men into trolls with the glare of his eyes. Also he can't be jailed until he has the highest wanted level. When he is jailed, the police lose money and a message is sent out asking for a bail. The bailer GAINS money upon bailing the devil.
« Last Edit: December 20, 2011, 08:02:00 PM by watercore »