Author Topic: 2D Playertype - Making it possible  (Read 688 times)

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I was thinking about how 2D playertype could be possible. The only thing that would really be needed would be if Badspot were to add an option to move the camera around the player's roll. Just like the topdown player, he could just add an option to move the camera around the roll (aka Z) of the player. It seems simple enough.
« Last Edit: December 21, 2011, 06:59:42 PM by Electrk »

There was a playertype like this in v8. However I don't know what happened to it.

There was a playertype like this in v8. However I don't know what happened to it.

It didn't use camera angles, it created a ghost player and was very hacky.


I'm pretty sure that badspot won't look at this you have to post it in one of the development topics

What about SetPlayerScaleAdvanced events? Just set your X or Y parameters to 0 and you will be flat.

What about SetPlayerScaleAdvanced events? Just set your X or Y parameters to 0 and you will be flat.
*facepalm*

What about SetPlayerScaleAdvanced events? Just set your X or Y parameters to 0 and you will be flat.
but when they turn... That when everything goes weird unless you change the collision bounding box to fit it

What about SetPlayerScaleAdvanced events? Just set your X or Y parameters to 0 and you will be flat.

I'm not talking about that, I'm talking about changing the camera around the player. Just add a little option to do that.