Author Topic: OnPlayerSay event?  (Read 3120 times)

Ive heard of this event mod somewhere and i want to use it in my survival RPG so you can say what you want to trade. If anyone could give me a link if this event mod is real or possably make it for me. If any of these are possible then  :cookie:'s for you

http://forum.blockland.us/index.php?topic=42680
Please use the search button next time.


Just realized that doesn't come with it, and I can't find anything else.
Good luck.
« Last Edit: December 21, 2011, 11:15:39 PM by pecon98 »


It should be possible with variable/conditional events.
Make a relay or print count loop and check <var:cl:lastmsg> or something.

It should be possible with variable/conditional events.
Make a relay or print count loop and check <var:cl:lastmsg> or something.
See i dont like doing the <var:> stuff. i think its way to hard for me. im too lazy any ways to type alll of that. now im wiching someone could make this AGAIN.

But knowledge is power!

:|

But knowledge is power!

:|
UGHHHHHH! i hate relays too. i dont even GET them.

Search some more (for onChatMessage).

See i dont like doing the <var:> stuff. i think its way to hard for me. im too lazy any ways to type alll of that. now im wishing someone could make this AGAIN.
Yes but because it is possible with vars I don't think anyone would take the time out to make something that we really already had in the first place.

Yes but because it is possible with vars I don't think anyone would take the time out to make something that we really already had in the first place.
but would you be able to make an event happen on what a person speciffcly says. not on when they just say somthing.

but would you be able to make an event happen on what a person speciffcly says. not on when they just say somthing.
For that you use VCE.


I DID. and nothing came up >:I
You are using it wrong.

What so many people don't know, is that they can set their search to certain topics, by clicking on the check all thing at the bottom, they can choose what topics, etc.

For that you use VCE.
Ive tried everything and you have to make it so, <OnRelay<CLIENT(not possible)<VCEIfVariable<var:cl:lasmessage>==[whatever player says]. But its not possible to make a client thing after the relay. so i dont see how to do it.

Ive tried everything and you have to make it so, <OnRelay<CLIENT(not possible)<VCEIfVariable<var:cl:lasmessage>==[whatever player says]. But its not possible to make a client thing after the relay. so i dont see how to do it.
onRelay>Self>VCE_isValue(NOT VARIABLE!)>[<var:cl:lastMessage> == [whatever]