A blockland currency mod.
An idea that has been brewing in my head for some time now is a universal currency mod. What if you could pay someone to design and build a house for 300 BlockCoins (name is up for change, just an idea) and then head over to a casino and win 200 BlockCoins for 500, then head over to a CityRP and buy a bunch of stuff from people? It seems like a good idea to me, in theory.
This is my question to you: Would any of you use it?
I can see something like this being fun, but my issue with it is are there enough possible industries? Conversing with BigBrother, we have come up with the ones I've listed above, but is there room for BlockCoins outside of that small niche?
Some info about the mod:
- All currency data would be stored on a server. A single person could not simply open up console and add to their currency.
- All transactions would require the consent of both parties. No onPlayerTouch -> Client -> GiveMoney -> me, 9001
- A rating system would exist to warn others of possible scammers.
- A dispute system may exist. It is difficult to determine if that person did or did not give you that gun you paid for.
- Industries would NOT be controlled or manipulated by me or any other people in power. I am not going to code a sell event to guarantee you don't get scammed, or a slot machine brick that forces odds to prevent someone from making no-win machines. Other people can make these if they please using the API I would definitely code in.
Please post any ideas you have on the subject about anything. If you have a possible use in mind that might reassure me that there are indeed uses for it, please do post it.