Author Topic: Game companies don't know what 'true' fear is - What would scare you stuffless?  (Read 4421 times)

It's true. There are no scary game anymore that aren't indie games. Developers just lost their touch, and moved on from a genre that made money left and right.

Well, if I were to make a horror game, I would do it right!

First off, quick scares aren't enough. You need that weird stuff that doesn't make any sense and therefore scares you. Remember in the binding of isaac where *You find a noose in the chest at the end, and it plays a creepy chord and then cuts to isaac hanging from the noose by the neck?*

This is what I mean. Something unexpected and absurdly disappears before you can think about it while it's happening. Another example can be where if you interact with that certain wall a number of times in Yume Nikki, it acts like the game forgets up and crashes. It's both scary and surreal.

The awkward unexpected moments are what made games scary, in my opinion. Share YOUR idea and example (if there is one) of what made horror games scary.

Full immersion (e.g. music, sounds, gameplay, fov (really important))

Put stuff like Master in it from Fallout 1 THAT SCARED THE stuff OUT OF ME!

Put stuff like Master in it from Fallout 1 THAT SCARED THE stuff OUT OF ME!

Ah yes, the fear of what was(is) human but isn't.

A lot of horror games are based around this sense.

Penumbra was scary, where are games like that?

now i came up with an idea what if you put in your worst fears? then you got a custom story for it!



Penumbra was scary, where are games like that?

Scary in what sense? Scary as in never knowing what's waiting for you around the corner or scary because it's so empty the whole time.


Exmortis

It was thrilling the first time, but it just felt like the whole 'horror' part of the game relied solely on jump scares.

I've never played a true "horror" game, but I have played Daggerfall before and caves scare me enough. If games back then were always like that and they were meant to be scary, they would be doing it right. Modern games are forcing it.

I liked amnesia because you truly had that feeling of helplessness and you just had to keep running from whatever the forget there was.

I've never played a true "horror" game, but I have played Daggerfall before and caves scare me enough. If games back then were always like that and they were meant to be scary, they would be doing it right. Modern games are forcing it.

Daggerfall was unsettling because it was so empty and surreal. A lot of old games have this. Ever have that weird feeling while playing super mario 64? Same thing happening there.

Clock Tower...

Nuff said! i watched almost a whole walkthrough i couldnt sleep for months! and i kept hereing this: "Snip Snip Snip Snip" down the hallway at night D:

go watch a series for the first game its scary!

Maybe someone should make a game with Stephen King.

What about nightmare house 2?

Everything from Amnesia, we don't see those type of games anymore. :c