Author Topic: Hardware makes me wtf.  (Read 810 times)

PS3 - 256 MB of RAM, can run MW3 at 60 FPS.

Xbox 360 - 512 MB of RAM, can run MW3 at 60 FPS.

My PC - 4 GB of RAM, can only run MW3 at like 20-30.

Any reason for this?  I know that RAM isn't the only thing that determines frame-rate but it's a pretty important factor.

GPU too.
and Dont forget the CPU

your PC is likely stuff. you could have all the RAM in the world and you wouldn't see a huge difference if your CPU and GPU are stuff.

GPU too.
and Dont forget the CPU
I am not entirely sure about this, but I was told that a system is only as powerful as it's weakest part.
your PC is likely stuff. you could have all the RAM in the world and you wouldn't see a huge difference if your CPU and GPU are stuff.
Read above.

so you just .. agreed with both of us ..

and that's not the case for consoles, their games are optimized for them. they don't need stuffforgets of RAM because the games are scaled down (textures, poly count, whatever)

I am not entirely sure about this, but I was told that a system is only as powerful as it's weakest part.
I'd assume that might be because said 'weakest part' limits everything else?

Read above.
GPU too.
and Dont forget the CPU
Seriously.  Games like MW3 use little RAM anyway.  Almost every console game has to have incredible optimization or stuff textures in order to facilitate 30-60 FPS.

Your CPU and GPU in your computer just suck.

RAM is only necessarily for handling multiple applications at once. I do believe having 4 GB or 2 GB of RAM on your computer would not change a thing to MW3.

GPU and CPU matters. And cooling, sorta.

RAM is only necessarily for handling multiple applications at once. I do believe having 4 GB or 2 GB of RAM on your computer would not change a thing to MW3.

GPU and CPU matters. And cooling, sorta.
NOPE! That's multiple CPU cores, which usually doesn't matter if you are single-tasking since most applications/games today are single-threaded (or almost single-threaded).
RAM matters for stuff like how many textures and other data can be loaded at once.

do you even know what RAM does

NOPE! That's multiple CPU cores, which usually doesn't matter if you are single-tasking since most applications/games today are single-threaded (or almost single-threaded).
RAM matters for stuff like how many textures and other data can be loaded at once.

RAM stores cache.

But the GPU also has it's own graphics cache.

There is a difference.

RAM stores cache.

But the GPU also has it's own graphics cache.

There is a difference.
Among other things, yes.

yeah textures and things of that nature would be stored in the GPU's integrated memory (assuming it has some, if it doesn't i think you found your problem lol)

yeah textures and things of that nature would be stored in the GPU's integrated memory (assuming it has some, if it doesn't i think you found your problem lol)

All GPU have a memory.

Generalized are 512 MB for the older beings...  :cookieMonster:

But now, not only that matters.

My GTX 460 has as much memory than my 9400GT, and it's still a lot faster.

So yeah, the fact that you don't need 250000 GB of RAM to do stuff also applies to GPU's :cookieMonster:.

All GPU have a memory.
no, integrated graphics share with the rest of the system.

and where did i say that was all that mattered wtf, i'm not handicapped. of course it's not all that matters. >.<