Author Topic: Pirate RPG  (Read 37398 times)

I think the penalty for dying is too great.
I got left naked once I died.

The penalty should be like runescape's first penalty - You lose all but your 5 most valuable items.
i'm pretty sure you raided marine base to get killed by a marine there.

When will there be shops? I got alot of things I want to sell.

When will there be shops? I got alot of things I want to sell.
He wants all trading to be done through player to player, as in, no shops.

I agree with heed on that decision.

if any kind of shops will be added, it will be chest based shops. the chest owner sets prices and you can trade gold for the item inside. then again you can also burn the chest or blow it up and take everything including the gold other people spent in it!

Oh... Also... it seems to be difficult for me to get my farming up to level 15 because the only thing i can farm is wheat. which there seems to be a limited supply of .___. and to me needing level 15 farming to plant oak trees is a little much.

Sorry Double Post

What are these?


those are willow trees growing.



They are actually herbs.
first value = shapefile
middle values = not important for this post
last value = brick datablock
PRPGAddCrop("herb",-snip-,"brickPRPGOakData");
PRPGAddCrop("herb",-snip-,"brickPRPGWillowData");
PRPGAddCrop("herb",-snip-,"brickPRPGMapleData");



Also:

Anyone wanna stand under a meteor and gain some defense levels? :cookieMonster:
datablock ProjectileData(MeteorProjectile)
{
   shapeFile = "base/data/shapes/empty.dts";
   directDamage = 500;
   directDamageType = $DamageType::FireM;
   radiusDamageType = $DamageType::FireM;

first value = shapefile
middle values = not important for this post
last value = brick datablock
PRPGAddCrop("herb",-snip-,"brickPRPGOakData");
PRPGAddCrop("herb",-snip-,"brickPRPGWillowData");
PRPGAddCrop("herb",-snip-,"brickPRPGMapleData");



Also:

Anyone wanna stand under a meteor and gain some defense levels? :cookieMonster:
datablock ProjectileData(MeteorProjectile)
{
   shapeFile = "base/data/shapes/empty.dts";
   directDamage = 500;
   directDamageType = $DamageType::FireM;
   radiusDamageType = $DamageType::FireM;

The model was intended as a herb. However you guys define it in script is different.

The model was intended as a herb. However you guys define it in script is different.
Just answering it from the technical side. :)

I also had nothing to do with the script aside from storage.

i'm pretty sure you raided marine base to get killed by a marine there.
that sums it up

Just answering it from the technical side. :)

I also had nothing to do with the script aside from storage.

I don't know if Destiny ever made you or Heedicalking aware of this but I completely forgot to add a collision box to some of the herb models. Maybe you guys have already found out for yourselves though, haha.

I don't know if Destiny ever made you or Heedicalking aware of this but I completely forgot to add a collision box to some of the herb models. Maybe you guys have already found out for yourselves though, haha.
Me and Destiny already knew about it.

I'm sure Heed found out but it doesn't really matter because they turn into trees. :)

But when I first saw them in heed's server i was like "i hope he knows you can't harvest those"