Author Topic: Pirate RPG  (Read 37337 times)

Is a day/night system going to be added at some point?

Obtaining recipes is too difficult.

They need to be available from more than just treasure.

We should also start off with all the basic stuff like:
Darts (Willow)
Darts (Maple)
Silver
Gold
Iron
Steel

edit:
Especially since we can't use boats to go island to island to get more recipes. We have to swim.
« Last Edit: January 19, 2012, 04:45:01 PM by Chrono »

Obtaining recipes is too difficult.

They need to be available from more than just treasure.

We should also start off with all the basic stuff like:
Darts (Willow)
Darts (Maple)
Silver
Gold
Iron
Steel

edit:
Especially since we can't use boats to go island to island to get more recipes. We have to swim.


Agreed. @__@

Made rowboat a free recipe. Going to add multiple recipes to treasure soon.

The 2nd recipe i find.. is a Shovel recipe... I have like 3 shovels.. what is the point..   /rage
« Last Edit: January 19, 2012, 08:13:26 PM by Dexxtter »

The 2nd recipe i find.. is a Shovel recipe... I have like 3 shovels.. what is the point..   /rage
Recipes I've found:
Maple Bow (already have multiple)
Bronze Gloves (pointless)
Steel Gloves (can't make steel bars)
Silver Boots (can't make silver bars)
Hammer (already have multiple, can't make iron bars)
Shovel (already have multiple, start with one, can't make iron bars)
Herb Bread (can't make due to chives being unobtainable)

Recipes I want:
Darts (Maple)
Silver
Gold
Iron
Steel
Steel-tipped Darts
Bread

What does Ailer's Remedy do? Im pretty sure its a healing thing. But i wanna make sure. Also how do i know what my health is at?

edit:
Accidentally used it..

It heals you and you will never know what your health's at.

Can we smoke the herb?

If there are no shops and you start with none, how will players get gold except by the tiny bit they dig up from treasure?

Also:
Can we smoke the herb?
Smoking is bad for your health.

Some bricks of mine and others are now under your ownership :(

are some still under your ownership though?

The issue is that the bricks aren't being saved in the right order.

When a brick is loaded, if it's a baseplate (not in the baseplate category, just touching the ground), it checks ownership.
If it's attached to another brick, it gets ownership from the connected brick.
If it's floating, it gets ownership from the person loading.

And because the bricks aren't being saved in the correct order (loop through all objects rather than save up from baseplates), some of the top-most bricks will load before any others, thus they'll be floating and get ownership from heed.

Two ways to fix this:
Fix the saving function, or
make your own loading function.

omfg what a pain. i'm probably going to go with fixing the saving as it seems easier.

are some still under your ownership though?

Yeah, I owned some of them but not all.