Author Topic: Pirate RPG  (Read 37800 times)

Shops will be set up now at major towns with NPCs to sell stuff to. The NPCs won't just provide infinite relief for all your crap boots you don't want though. Certain merchants will buy certain things
Cool, then you just need to travel to major towns looking for bots/players to buy your junk.

Why did you stop hosting the server? Is my stuff still saved?

everything is being wiped like i said a while ago. everything will be rewritten for the new system

Seems like you're bringing this thing in the right direction. :)

Seems like you're bringing this thing in the right direction. :)
i still have quite a lot to learn before i could ever actually get this to what it could be. i've improved since my last attempt at a major mod a while ago, but i'm still far from good.

Well, your first right step was
everything will be rewritten for the new system
because let's be honest, changing DRPG is a lot of work. The more you want to change stuff, the more you find yourself rewriting parts of it. (not trying to bash on DRPG, but it really was intended for an idea that's far different from yours (and mine))

And then you brought up some new ideas that could come from a rewrite:
-Improving weapons through actions
-Brick terrain
-Improving unique abilities acquired from an item
-Improving common abilities depending on your preferences
-Flags to mark territory
-Being a pirate


These are great first steps, now you just need to actually make this stuff work.

Alright, generating basic terrain works. I am going to finish terrain generation before doing anything else.
  • Make it not flat, add hills
  • Make it generate the water generally, with islands being a thrown exception
  • Make it generate boundaries
Would you like to help make PRPG? If so, I will be posting various Community Help notes around the topic. They will be indicated by the bold, underlined words Community Help. Community Help offers the chance for those less, equally, or more experienced than I help out a bit without joining a team or anything. It's basically a way for anyone to help out, any time, without dedicating themselves to the project. Usually Community Help will feature basic tasks such as designing a weapon,making decals/models, coming up with ship ideas, building shops, and more tasks that don't require a bunch of scripting and torque knowledge.

Community Help #1
Create the following bricks and icons for the same:
  • 64x64x8 cube
  • 64x water brick cube

I like the community help thing.

If you wanted you could make the water printable water bricks so you can have a nice water texture on them.

I like the community help thing.

If you wanted you could make the water printable water bricks so you can have a nice water texture on them.
nah a texture would look pretty weird imo.

nah a texture would look pretty weird imo.
The water had a texture before.

I made printable water bricks and they are awaiting RTB approval.

This sounds awesome.

I am certainly going to see what this is all about when i can.
This sounds like something with more potential then DRPG to me. :D

Good luck and i will look forward to this.
Yarrrrr.

Community Help #1
Create the following bricks and icons for the same:
  • 64x64x8 cube
  • 64x water brick cube
I don't know how to do icons. :c

I don't know how to do icons. :c
then try just the water brick. i need that most because it requires a special blb i think



so a 64x cube shaped water brick, that's pretty tall lol

Code: [Select]
64 64 160
SPECIALBRICK

1

0 0 0
64 64 160
----------------top quads:
1

TEX:TOP
POSITION:
-32 -32 79.90
-32 32 79.90
32 32 79.90
32 -32 79.90
UV COORDS:
64 0
64 64
0 64
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
0
----------------north quads:
0
----------------east quads:
0
----------------south quads:
0
----------------west quads:
0
----------------omni quads:
1

TEX:TOP
POSITION:
32 -32 79.90
32 32 79.90
-32 32 79.90
-32 -32 79.90
UV COORDS:
0 0
0 64
64 64
64 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1