This tutorial is kinda confusing
Sorry, i'll fix it, one dayHere's a tutorial i made that took me quite some time, hope you understand it, i can't do a Vehicle making tutorial, cause its kinda confusing, same with scripting, but i'll give you the basics, but here's how to model n' all
Step 1, click to view

Step 2, click to view

Step 3, click to view

Step 4, click to view

Step 5, click to view

Step 6, click to view

Step 7, click to view

Step 8, click to view

Step 9, click to view

Step 10, click to view

Step 11, click to view

Then go to Files then Export then choose Torque Game Engine DTS and hit OK, and export it to C:/Program Files/Blockland/Add-Ons/Shapes
You can also use Torque DTS Pus, but you must make the LOD numbers the same, make the numbers either 100, or 50, i don't know what 0 will do, you can edit the LODs by highlighting a group that's in the list and hit Edit, and uncheck Generate .cs file, Output dump file, and Export animation, only uncheck that last one if your model has no animation and click Export DTS... No i won't explain animating, cause that is too confusing for me to do
I'll make an example .cs and you can download and use, all you gotta do it replace <YOURWEAPONNAME> with your weapon's name by hitting Ctrl H and type in Find What <YOURWEAPONNAME>, then save your weapon to C:/Program Files/Blockland/Add-Ons
Install Weapon_ExampleGun.cs to your desktop, do the same for Weapon_ExampleThrownWeapon.cs, and Weapon_ExampleMelee.cs
Weapon_ExampleGun.cs will be, of course, a gun type of weapon
http://www.mediafire.com/?4num9zabh5hWeapon_ExampleThrownWeapon.cs, will be a spear type of weapon, it'll be thrown like a spear
http://www.mediafire.com/?71mjxn3sebzWeapon_ExampleMelee.cs will be a sword type of weapon, it'll do that melee animation when used
http://www.mediafire.com/?6zb0bpj2mdvWell, i hope ya'll can understand this, i tried my best...
Here's Trader's flatshading tutorial, fixed up some
1. Create your model.
2. Assign all parts of your model to a material.
Multiple materials can be used, resulting in multiple shades:
Full Color = blank.png
75% Color / 25% Black = black25.png
50% Color / 50% Black = black50.png
50% Color / 50% White = whiteCheck.png
25% Color / 75% Black = black75.png
3. Select all faces that you want to be flat-shaded.
4. Click the 'Vertex' menu and choose 'Unweld'.
5. Under the 'Groups' tab, uncheck 'Auto Smooth'.
6. Click the 'Vertex' menu and choose 'Weld Together'.
7. Click the 'Tools' menu and choose 'Tile texture mapper..'.
8. In the 'Tile texture mapper settings' window, just leave the default settings and click 'OK'.
9. Click the 'File' menu and choose 'Export' and then choose 'Torque DTS Plus...'.
9.1. Click a name in the Meshes box and hit Edit, then change the LOD number to 100 and hit OK
10. In the 'Torque DTSPlus Exporter' window, uncheck the following:
'Generate .cs file'
'Output dump file'
'Export Animations' (Unless your model uses animation.)
11. In the 'Torque DTSPlus Exporter' window, click 'Apply' and then click 'Export DTS'.
12. In the save dialog, choose your filename and save location and click 'Save'.
13. In the .cs file for your item, modify the following properties to match your desired effect:
doColorShift (true or false)
colorShiftColor (Red / 255 Green / 255 Blue / 255 Alpha / 255)
That should be all there is to it. I made several models with this technique and it worked for all of them. Let me know if you have any questions about or problems with flat-shading that aren't answered or solved by this tutorial.