Author Topic: [Tutorial] Making a Weapon for Retail Blockland  (Read 55566 times)


Just zoom in until you see small squares, make the handle of the weapon the size of 2 small squares (in width, hight doesn't matter)

zoom in the farthest possible?

Zoom in until you see the small square, not he farthest possible, this is what it'll look like

im sry for asking all these questions but what about the blue and purple lines, does the weapon have to be a certain amount below or next to them or something?

Put the object(s) on the purple line, dunno if it matters though, and have the front of the gun point to the right on the left viewpoint

how do you color the model?

Select the whole model, or one part of it by using the select tool to select 1 or more objects, then after they're highlighted red, go to the Materials tab on the right side (if you got your control panel on the left, then go to the Materials tab on the left), then hit the button that says <none> and browse for a texture in Add-Ons/shapes and it should then apply itself to the model, to fix the texture, leave the object(s) selected and click the Window drop down menu on top and click Texture Coordinate Editor and click the button that says Front (if it doesn't say front, it should say left, right, top, bottom, or back), click one of them and hit Remap to change the way the texture is, and use the Move, Rotate and/or Scale tool in the window to fix it up

Hope you can understand that

when i hit <none> nothing happens

Do you hit the small button that says none or the long button that says <none>?

the one that says <none>

If no browse window opens up, then your pc has a problem that's unknown to me

but like other stuff works it wont open on milkshape tho, dammit!

wait i had to press new then pik one so it works now but when i open it the color isnt on my model even when i assign it

Right click on the 3D view and click on the top of the list that'll appear "Textured"