Author Topic: Clan[USSR] *new*  (Read 274582 times)

WWII sounds like a good setting.

Could we just edit the City RP mod? add/change names of things. Touch it up for the setting?
Unless you guys have a better idea, then we can do that.

Yeah, the whole City RP mod doesn't have a balanced economy, and really just serves as a mask for a glorified TDM. I'd rather use something else, but there isn't anything else.

I'll fiddle the script if you just tell me what you want from it.

Just wanted to report to you guys about the City RP you have going, I spawned with admin, dont know why, just wanted to tell you guys so you could check out the Auto-Admin list.

I also didn't spawn in the Civilian Spawn Area, I spawned in some green house.

Finally, I'm working on the City RP script for you guys to have it as an older WW2 mod. I'll just post that here, I dont care if you use it or not.
« Last Edit: November 02, 2008, 01:07:43 PM by Beachbum790 »

I have a better idea, not using this stuffty mod.

Any clue why I had admin? I left the server and came back and I didn't have admin.

ww2 was the idea that stood out he most to me too, we should do some sort of desert or snow type place. maybe have two rival cities that would compete (perhaps war) each other. I'm not sure, just ideas. I'd be interested into any mods to the existing rpg mod to see some variety and maybe more options.

How about a recreation of the "Meat Grinder" in burden.

I've got an idea for a war driven economy.

Every person gets a number of ration tickets that can be spent on food, ammo, health, and whatever services people provide in the base.

There are three zones.

Zone 1: No man's land, anyone can build here, bricks blown up are gone forever.

Zone 2: Front lines, bricks take damage here and disappear for a while before respawning. Engineers on the front lines make the bricks reappear faster or die slower. There is no building at all.

Zone 3: Rear supply: This is your team's city. Food, health, and ammo can be bought here. Services (fast transportation, apartments, banking, whatever people sell) can be found here. Building here can be either approved by a grant by the elected general based on necessity, or can be purchased.

You get money for killing people. When they die, you also can pick up any money they drop, if you are fast enough. When you die, you drop any money you were carrying.

Ration tickets are given out based on time. You don't drop these, you can't earn them either. You can use them to purchase health, food and ammo. The ration tickets provide people with the resources to fight and even people who aren't good at fighting a chance to enjoy the game. Money works as a bonus for those who do well.

Just a basic outline. Feel free to pick it apart and expand on it.


I thought about it some more. You should be able to get money for doing some combat related or neutral things as well. My first thought was healing people on your team with medkits. Engineers could remove enemy mines, walls, razor wire, etc for cash. You could sneak into the enemy base and steal all the national socialist gold.

Oh, and you wouldn't be limited to any "class." You could buy the mine removal kit, medkit package, and whatever else you wanted, as long as you are still within the 5 item limit.

And yeah, while technically a dm, I'm imagining something that kind of runs through a hot war/cold war periods. When people place down huge minefields, toxic gasses, whatever kind of crazy defenses they can come up with using events or someone is willing to script, it's more a of cold war style dm, based on building up your base and earning cash to arm your people, while people try and sneak into eachother's bases and steal gold or break down some defenses. When enough people get out in the field and take down enough of the defenses to the point where it's not worth building them anymore, the gameplay speeds up, more people get dragged onto the battlefield, and it becomes a hot war.

The problem is, once a cold war cycle lapses, you need to get people to settle down again to get back into the cold war cycle. Perhaps automatic mines could be deployed. Once you get settled down, you need to get people fighting each other again. Maybe an airstrike every hour or so could clear out all the defenses.


Summary:
The clan was founded back a long time ago
NOu I was founded
« June 28, 2007, 08:49:21 pm »

:p

As in, it was founded so long ago that this isn't the first thread for it.

Also Wedge, those ideas are kickass, i hope we can get it set up like that!

I'm down for helping in anyway. Feel free to PM me, or since I'm in the server damn near everyday, you can inform me there.

lol@beachbum getting ignored.