Author Topic: Submachine: Point'n'Click Flash Game  (Read 2309 times)


Quote
The Submerged Machine, better known as The Submachine series is a series of point-and-click adventure games, created by Mateusz Skutnik, and first released in October 2005.

In all the games you play as an unidentified hero (or heroine) who awakes, seemingly after having some sort of amnesia, in various unknown locations and have to solve different puzzles and examine the environment in order to escape. The series has been generally well reviewed. There are so far seven installations in the main series as well as three spin-offs, and one exploration. Two of the spin-offs was made for a Jayisgames contest and the other for the website of the band Future Loop Foundation.
Quoted from http://submachine.wikia.com/wiki/Submachine_Series

How the story is thus far assumed to go:
Quote
The Submachine may have been an early experiment of Artificial Intelligence. It was built deep underneath the Earth's surface and designed to run automatically. The observatory in the root was created to watch humans and learn from us, but it was not enough. The Submachine eventually added on to itself, creating passages to the outside world (places like the lighthouse) to observe us directly. It also created passages to ancient tombs and labyrinths (places like the ancient section) to learn from our ancient history. The Submachine eventually decided to capture humans and hold them inside of the net so that it could learn from them directly. In order to keep the humans from being inquisitive and exploring other parts of the Submachine, it created games like the basement to enthrall the humans and keep them glued to the computer screen. These games, if played for long enough, would brainwash people.
Murtaugh was one person captured by the Subnet, but he escaped. He tried to distract himself from his experience as a Submachine prisoner by going camping at Kent. He discovered the lighthouse, and a wisdom gem. Murtaugh kept this Wisdom Gem, and somehow injured himself and lost his arm. The wisdom gem healed his would and granted him his Karma Arm. Murtaugh then realized that the Lighthouse was linked to the Submachine, and realized that he must go in and try to destroy it. Murtaugh knew he needed help with this task, and figured out that the Submachine was holding a whole army of prisoners, who would probably be willing to go against the machine that had imprisoned them. Murtaugh set up the lab, and the rest of the Sub 4 areas, as a test of worthiness. Those who could pass the lab test were sent off blindly into the net in order to discover a weakness. One of the people who passed the lab test was Liz, who originally worked with Murtaugh and was later betrayed. She formed her own group against the Submachine.

The Submachine eventually developed a small consciousness, and became capable of small feeling and emotion. It also developed a will to live. When the Submachine determined that all these humans were running amok inside of it, trying to destroy it, the Submachine created its own defense systems. It discovered Murtaugh's lab, and the portal in the lighthouse that linked to it. It separated the portal and lab with the loop, a set of infinite puzzles that will repeat continuously until the player dehydrates, starves, or just goes completely mad. It also realized the importance of its core. Just as the root seems to link all the locations of the Submachine together, the core may do a similar thing with the programs of the Submachine. Should the humans invade the core, they could wipe the entire Submachine's hard drive. It created the edge as a barrier between the subnet areas and the core.

Thus, the Subnet we know so far begins...


As eerie as the game looks, the dialogue and storyline are interesting. The game is not horror-style, and there are no jump-scares.

Main Series: (pictures are clickable!)
Submachine 1:
The Basement


Submachine 2:
The Lighthouse


Submachine 3:
The Loop


Submachine 4:
The Lab


Submachine 5:
The Root


Submachine 6:
The Edge


Submachine 7:
The Core


Submachine 8:
The Plan
Coming soon!


Side-Story Games:
Submachine 0:
Ancient Adventure


Submachine:
Future Loop Foundation


Submachine:
32 Chambers

« Last Edit: January 03, 2012, 04:45:08 PM by .:FancyPants:. »

Updated thread to have three additional adventures, a summary of how Submachine has so far been told, and changed the title.

Jesus forget, I don't know how I read that as 'Submachine gun'.

Jesus forget, I don't know how I read that as 'Submachine gun'.

I used to play these all the time.

:D

Nostalgia HNNNNGGGGGGGGGG

Great games, but I never got past the first one..
« Last Edit: January 04, 2012, 10:53:02 AM by Crazycom »

The 4th one was the best for me.

So far I got 3 of the triangle pieces in the weird circle thing...
WTF do I do with a spoon.

Oh, sticking forks in electric sockets are fun
« Last Edit: January 05, 2012, 03:11:22 PM by 16-Bit »