Poll

New set of feature's name? (read)

BLG Unite
7 (77.8%)
BLG Link
1 (11.1%)
Other (post)
1 (11.1%)

Total Members Voted: 9

Author Topic: BLG (Unite) Development  (Read 45843 times)

Rub, your acting like a real jackass.
Not really, brother Brian. I'm fully aware the tools being used here aren't completely understood by the entire development team and very much pointless, just telling the truth!
« Last Edit: April 25, 2012, 04:03:09 PM by Rub »

Not really, brother Brian. I'm fully aware the tools being used here aren't completely understood by the entire development team and very much pointless, just telling the truth!
What?


We understand the tools we are using. So what if only two people are contributing to the repository? Why do you give a stuff? We use Jenkins to automatically publish to our nexus repository so that we can be working with the same version. How the hell does that affect you? We know what we're doing.

We understand the tools we are using. So what if only two people are contributing to the repository? Why do you give a stuff? We use Jenkins to automatically publish to our nexus repository so that we can be working with the same version. How the hell does that affect you? We know what we're doing.
I said fair enough, I'm not criticizing it's just my opinion!

Rub is obviously an alt, but of who?

Rub = Lub?

EDIT: Nope.
« Last Edit: April 25, 2012, 04:50:36 PM by Scout31 »

Lub did said he made a forum account recently. I don't quite remember the name, however it was three letters including the letter U.

Some of you (Well, actually, only ottosparks atm) may have noticed that BLG updated to 2.0.PA1. That's BLG2 Pre-Alpha 1. Anyone from the original group of testers should be getting this update prompt the next time they start up BLG. The main reason I've released this is to test out the user information system that verifies if a certain player can receive an update or not, and to test out the overlay system. Note that the remote control is non-function, and the General tab will soon change. If you have BlockOS, you'll notice that a new icon has appeared right after RTB. I did that also.

I didn't do any of the normal testing before putting out PA1, and it's actually missing everything as somehow when I pulled from Github only the version file updated. I'm releasing PA2 momentarily. Any alpha tester who has not gotten BLG2 within the next two weeks will be removed from the alpha and replaced.

Switching back to BLG1 mode for today. I'm working on 1.2, which will include font/bitmap downloading and temporarily overwriting default GUIs/HUDs.

It'd be a shame if 16 of the beta testers lost their spot, because only 4 have downloaded the pre-alpha. Actually, most of the beta testers haven't even downloaded BLG period.
« Last Edit: May 08, 2012, 04:14:56 PM by Scout31 »

Downloaded and installed the alpha.

This seems to cause a weird bug sometimes where the overlay doesn't actually go away, it's just hidden. This prevents you from clicking on anything.

I was able to resolve the issue by typing canvas.remove(BLG_Overlay); in console. I do not have any logs of this happening and I haven't been able to duplicate it.

Thats odd.. I'll certainly look into it.

Also when using setModPaths(getModPaths()); I'm getting an error saying you need to handle the zip better (BLG).