Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 125500 times)

you're causing drama yourself right now
How about you don't talk about anything thats irrelevant to CityRPG.
Then you don't cause DRAMA.

Would you guys hate me if I added some sort of donation perks system?
I wouldn't mind it, but you'd have to keep it all quiet and try not to advertise in-game.

But it'd be stupid, some players would have alot of power, while some don't.

I wouldn't mind it, but you'd have to keep it all quiet and try not to advertise in-game.
I've already settled on adding in a nag system. sorry. >.>

How about you don't talk about anything thats irrelevant to CityRPG.
Then you don't cause DRAMA.
I made 2 comments in this many pages, one of which i wouldn't even consider drama. stop being babies and move on.

extremely low voice of yours.
I'm going to bet that my voice is two octaves lower. hehehe

Would you guys hate me if I added some sort of donation perks system?
If you really need a donation system to keep motivated, by all means, do so. I don't make an income though, so I won't be able to support you.

and as long as the additional campaign points and extra little perks are only slight improvements, the player should still have the ability to Annoying Orange these players through game-play.

so by all means

I wish I had a co-developer but I'm too brown town about how stuffs done to let any hands on the code.
I know what it's like to not want others modifying your code. What about setting up a repository and giving some trustworthy people read access. Then, they can fork off of it and make their own commits, and send a pull request when they're ready to submit something back to you. That way, you can get the advantages of other developers, while still keeping control over your code.

I know what it's like to not want others modifying your code. What about setting up a repository and giving some trustworthy people read access. Then, they can fork off of it and make their own commits, and send a pull request when they're ready to submit something back to you. That way, you can get the advantages of other developers, while still keeping control over your code.
I'd love that, honestly, but it'd be hard to keep formatting and logic consistent, keeping track of who's doing what. I'd need to clean up some parts, too.

I might, though. After things get stable I'll do some housekeeping and break script objects into class files, refurbish the saving system, etc.

For work we use a repository system and something called TortiseSVN to keep the hivemind collective despite thousands of miles of distance between the 3 of us.


It'd also be hard to decide who to let in. I'd have to be certain of their skills and ability, not just trust. Object-Oriented Programming is an absolute mega-must. Ephialtes and SpaceGuy jump to mind, but neither of them would want to work on CityRPG, lol. Not even sure if SpaceGuy still plays. I'm not familiar with any other developers because of 2 years of being out of the development circle.

Not sure if you'd trust me or not, but I prefer object-oriented over not, and I'd love to contribute to the project. Based on what I see in the old cityrpg files, your formatting is pretty generic and it's the same that I use. So, if you decide to do the repository, I'd be overjoyed to be able to contribute.

I'd love that, honestly, but it'd be hard to keep formatting and logic consistent, keeping track of who's doing what. I'd need to clean up some parts, too.

I might, though. After things get stable I'll do some housekeeping and break script objects into class files, refurbish the saving system, etc.

For work we use a repository system and something called TortiseSVN to keep the hivemind collective despite thousands of miles of distance between the 3 of us.


It'd also be hard to decide who to let in. I'd have to be certain of their skills and ability, not just trust. Object-Oriented Programming is an absolute mega-must. Ephialtes and SpaceGuy jump to mind, but neither of them would want to work on CityRPG, lol. Not even sure if SpaceGuy still plays. I'm not familiar with any other developers because of 2 years of being out of the development circle.
Have you looked at distributed source control? (Mercurial or Git) I recently tried it out with spacebuild (https://bitbucket.org/Nitramtj/spacebuild) and it has actually been working out quite well. It's pretty simple for people to make a copy of your repo and do changes completely separate from you (something I haven't done with subversion before.) The reason I suggested this is actually because we had someone else do a quick bug fix for us, which we were able to pull in.

I can see your point on the problems of having multiple people working on a project, but I think it's alright if the others are just making small changes or bug fixes here and there. If someone is adept enough to make a bigger change, then you should be able to work directly with them on those problems.

I'm not trying to be pushy, but using a repository for my Blockland projects has been very helpful so I'm very excited about suggesting it.

What Nit said. I've had some experience with git, it's exactly what you're looking for. Github is good, but they charge monies for private repos.

I like that service, Nit. I'll look at it and start making CityRPG's source more manageable.

If I get other people working on this and helping resolve issues then I might actually see a day where CityRPG runs, and runs well.

Also, before anyone asks, I'm not going to entertain the idea of signing people on as co-authors until things are going smooth. That isn't now.

I've been waiting all my life Blockland Years to help with CityRP-
Before anyone asks, I'm not going to entertain the idea of signing people on as co-authors until things are going smooth.
._. never mind

If you did actually have donation perks I would buy it for around 10$ or less.

Also what is the mayor's job? What does he do.

If you did actually have donation perks I would buy it for around 10$ or less.

Also what is the mayor's job? What does he do.
The mayor essentially regulates the town. His major objective is to spend tax income on perks for the city workers. He can also simple embezzle money and spend it on himself.