Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 125180 times)

Hot DAMN that's one lovey GUI.



This is how i role:

-+Me and a partner in crime
-+, ,
-+100% Night
-+Rogue
YEAAAAHHHHHH

This is how i role:
-+Me and a partner in crime
Sounds like someone I can be! :)

And i shall be your worst nightmare during the day >D

Sounds like someone I can be! :)
:), though, everyone who works with me is either a beta tester (pros) or a education 8 rogue pro with a ton of money (buyer)
Then I have my defenders, who protect the place. Then I have the person who always follows me around with a giant gun.
Im secure.

kasdfa:
And i shall be your worst nightmare during the day >D
And at night
i will come up to you with a pistol
and blow your brains onto your silly sun.

:), though, everyone who works with me is either a beta tester (pros) or a education 8 rogue pro with a ton of money (buyer)
Then I have my defenders, who protect the place. Then I have the person who always follows me around with a giant gun.
Im secure.

kasdfa:And at night
i will come up to you with a pistol
and blow your brains onto your silly sun.
Except im going balanced so you'll have to put up a fight. ;)

Yeah, during testing Moppy did something awesome. He used a bunch of negative lights and built like a warehouse that was essentially a cocoon for him. The only place with light was this single satantic room with glowing bowls of blood. It was amazing.

Yeah, during testing Moppy did something awesome. He used a bunch of negative lights and built like a warehouse that was essentially a cocoon for him. The only place with light was this single satantic room with glowing bowls of blood. It was amazing.
lights work for it? Thats awesome. So players of the light can hang out in someplace well lit to protect themselves at night, and vice versa right? Kickass.

Can I play yet? D:
« Last Edit: January 28, 2012, 11:33:08 PM by phydeoux »

lights work for it? Thats awesome. So players of the light can hang out in someplace well lit to protect themselves at night, and vice versa right? Kickass.
No. It works through a vertical check to the sky. If there's no obstructions, it's good. I don't think it's possible to check the lighting of particular areas. The Prepper script would have worked like that if it did.

No. It works through a vertical check to the sky. If there's no obstructions, it's good. I don't think it's possible to check the lighting of particular areas. The Prepper script would have worked like that if it did.
Get the Radius of a light and you can make a zone
and if they are in that zone
of course it would be awful because the zones are square, but if you really wanted to you could.
Also, if they were a lot of lights it would lag. So yeah, bad idea. But defiantly not impossible.

Get the Radius of a light and you can make a zone
and if they are in that zone
of course it would be awful because the zones are square, but if you really wanted to you could.
Also, if they were a lot of lights it would lag. So yeah, bad idea. But defiantly not impossible.
Or just get the radius and see if the distance between the player and the block fits. No need for zones. There's some function built into Torque to get the distance between two vectors.

EDIT: Found it.
Code: [Select]
if(vectorDist(%brick.position, %player.position) =< %radius)
{
     //Do Stuff
}
« Last Edit: January 29, 2012, 12:52:25 AM by Scout31 »

Maybe you could implement an energy/sleep system. You can sleep to completely refill your energy, or eat energy bars/soda/candy/food/whatever for a quick boost.

Maybe you could implement an energy/sleep system. You can sleep to completely refill your energy, or eat energy bars/soda/candy/food/whatever for a quick boost.
Something like that would revolutionize how the game works from something similar to Dark RP to StickRPG.