Poll

Should I consider secondary developers?

No, retain the purity. One man, one mod, ein reich!
Yes.

Author Topic: CityRPG  (Read 125312 times)





Thanks again Phydeoux for your brilliant contributions.

Security Cameras are an idea by Seventh. They act as always-present sentries, guarding the areas in their line of vision. Any clues dropped in their sight will automatically become visible, and will have a considerably longer lifespan than ones that were not witnessed. This is a large part of the new clue overhaul. They will be very costly, however.

P.S. These are bricks, not props. Phydeoux was nice enough to go through the pain of handwriting the geometry for 2 BLB files.

3DtoBLB, ya' know.
just export to quads and drag it in, INSTA BLB GO!

3DtoBLB, ya' know.
just export to quads and drag it in, INSTA BLB GO!
You make it sound so easy
why don't we have so many much needed bricks by now?

I couldn't give less of a forget how he made them. If he has a Fairy God Parent that can make these bricks out of thin air, all the better. What matters is they look great, function perfectly, and will fill a much needed niche in the Law and Order gameplay aspect.

If he has a Fairy God Parent that can make these bricks out of thin air, all the better
idk why but I laughed to the point where I couldn't breath.

I smell kiss-ups in this topic for some reason.

haha these look fantastic! the fact that you can color them is nice too.

cheers phydeoux
« Last Edit: January 29, 2012, 09:00:37 PM by Custard »

Security Cameras are an idea by Seventh. They act as always-present sentries, guarding the areas in their line of vision. Any clues dropped in their sight will automatically become visible, and will have a considerably longer lifespan than ones that were not witnessed. This is a large part of the new clue overhaul. They will be very costly, however.
SeventhSandwich is credit to team!

And while you're talking about Law & Order, another question begs to be answered.

Is the whole night/day progression going to affect business too?

Like will business owners have the option to, "Lock" their doors at sunset because they don't want to get robbed? Or will night have no affect on whether players can purchase food and items.

Either answer is fine, I'm just curious.

Actually, if stores want to close at night, they can. The events "onNight" and "onDay" exist and can easily be set up to manipulate door permissions.

Since people are harder to see, names have a shorter viewing distance, and criminals love to tip the scales in favor of night, the dark will be a particularly dangerous time in the City.

Actually, if stores want to close at night, they can. The events "onNight" and "onDay" exist and can easily be set up to manipulate door permissions.
Maybe the, "Night" slider can affect your ability to steal things during night, which could be an incentive for some store owners who sell expensive wares to close at night. Of course any common criminal could purchase a lockpick and force the door open. It doesn't have to be the night slider, I just can't find the image of the personal beliefs GUI you made because of how large the thread is. For future reference can I have a link?

An alarm system would be a cool addition but for the most part it's superfluous and way too overcomplicated when you could just place a security camera near your door that would observe people trying to break into your store. But on the flip side, if the store owner could afford a security camera, there is literally no incentive for them to lock at night, so there needs to be something that can protect a store owner's door during night when it's locked, but do nothing to prevent criminals stealing during the day.

This is all open to your decision of course, but if you did this, it would help reinforce that night is more for crimes and shady deeds than flower shopping and building grocery stores.
 
It could serve as a stepping stool to the security camera for players trying to start a business.


Actually, if stores want to close at night, they can. The events "onNight" and "onDay" exist and can easily be set up to manipulate door permissions.

Since people are harder to see, names have a shorter viewing distance, and criminals love to tip the scales in favor of night, the dark will be a particularly dangerous time in the City.
Amazing

Maybe the, "Night" slider can affect your ability to steal things during night, which could be an incentive for some store owners who sell expensive wares to close at night. Of course any common criminal could purchase a lockpick and force the door open. It doesn't have to be the night slider, I just can't find the image of the personal beliefs GUI you made because of how large the thread is. For future reference can I have a link?

An alarm system would be a cool addition but for the most part it's superfluous and way too overcomplicated when you could just place a security camera near your door that would observe people trying to break into your store. But on the flip side, if the store owner could afford a security camera, there is literally no incentive for them to lock at night, so there needs to be something that can protect a store owner's door during night when it's locked, but do nothing to prevent criminals stealing during the day.

This is all open to your decision of course, but if you did this, it would help reinforce that night is more for crimes and shady deeds than flower shopping and building grocery stores.
 
It could serve as a stepping stool to the security camera for players trying to start a business.

And ya that would be cool that you could rob buildings at night and the security camera could catch them and leave the ! down as the witness or whatever.

And ya that would be cool that you could rob buildings at night and the security camera could catch them and leave the ! down as the witness or whatever.
that isn't what I was trying to summarize in that paragraph at all.


wtf.

Sev, I have a progression bar script in CityRPG used for a bunch of things, like the arrest timer, mining, etc.


I'm going to apply two new progression bars:

1. Picklocking will work like mining. Doors will have health depending on their type. I'm also strongly considering giving doors a price tag to keep more secure doors unavailable to poorer players, and to reduce the number of doors people will use because static shapes are very costly to render.

2. Mayoral Threat. Holding your weapon out near the mayor, pointing it at the mayor, shooting near the mayor, etc. The scarier you act in the vicinity of the mayor, the higher it goes, until it hits max and becomes a crime that will allow the Mayor to defend himself.