Sev, I have a progression bar script in CityRPG used for a bunch of things, like the arrest timer, mining, etc.
I'm going to apply two new progression bars:
1. Picklocking will work like mining. Doors will have health depending on their type. I'm also strongly considering giving doors a price tag to keep more secure doors unavailable to poorer players, and to reduce the number of doors people will use because static shapes are very costly to render.
2. Mayoral Threat. Holding your weapon out near the mayor, pointing it at the mayor, shooting near the mayor, etc. The scarier you act in the vicinity of the mayor, the higher it goes, until it hits max and becomes a crime that will allow the Mayor to defend himself.