Nope. You obviously have not been reading Development...
That quote was
directed at terrains and interiors.
The mission lighting system has to work on 12 variables: the light and dark shading of interiors, terrains and bricks, along with the combinations of contesting lighting with eachother. Maps terrains and interiors have not progressed at all in Blockland, and have created lighting trouble. By removing these, the lighting system has to only work with bricks now, reducing the problems down to 2. Also, dts models will be shaded in the same manner as bricks will.
That quote was completely taken out of context.