Author Topic: Drop Item on Damage  (Read 2741 times)

>Takes 60 damage
stuff, gotta heal
>Equips med kit and Is about to heal
>Gets shot again and drops medkit
FFFUUUUUUUUUUUU

This would make spawn camping much easier.

except for the whole 'hands don't collide' thing
can you mount something invisible to the hand?

There are weapons that do over 60 damage in one hit.

Oh and let's not forget fire or poison based weapons.

>Melee with another guy
>Loses lots of hp on hit
>Weapon drops in front
>Enemy picks up
>FFF

>Melee with another guy
>Loses lots of hp on hit
>Weapon drops in front
>Enemy picks up
>FFF
That's the fun of it :D

>Takes 60 damage
stuff, gotta heal
>Equips med kit and Is about to heal
>Gets shot again and drops medkit
FFFUUUUUUUUUUUU

60+60=120

120>100

<DM where everyone has one, one-use knife weapon.
Whee

<DM where everyone has one, one-use knife weapon.
Whee
WHAT IF EVERYBODY RUNS OUT OF KNIVES D:

WHAT IF EVERYBODY RUNS OUT OF KNIVES D:
Clickpush much
Maybe clickpunch mod? That would be cool as well.

Video game with virtual legos.

Exactly why it would work. Hell, some of the weapons don't even fit in the Blockhead's hands. They should just fall out!

I think this would work with a whip mod.
If you've noticed, a whip can pretty much take anything out of a person's hand.
Should be an RTB pref to give the item to the whipper or not.

60+60=120

120>100
Did I imply they take same amount of damage?

I got a better suggestion that others may find more agreeable.


How about a melee club-like weapon. It knocks an item out of a player's hand when hit. (Of course this would only work inside minigames).
« Last Edit: January 17, 2012, 12:46:37 AM by Lørd Tøny »

perhaps I should add this to tactical player