Author Topic: Chao's StoneQuest RPG [Scripted] [Beta]  (Read 11672 times)

Chao, what me and Honor are currently working on for DRPG is wild animal system, where an animal will spawn within a radius of you, but disappear if you get too far away. We were just going to use Phydeoux's animal pack, but I am going to ask him first if I can ever get contact with him.
Maybe you should add this idea to Stonequest. Wild animals always improve an RPG.
I never really thought about that before, but it seems like a good idea if I get the time.

Add me on RTB (8437)
Ok, i'll do that right now.

I love it.
But it's colorless. :U

RPGs aren't always supposed to be dark and gloomy wherever you go, however this whole map seems to be dark and gloomy. You should change the sky and ambient a bit.

I love it.
But it's colorless. :U

RPGs aren't always supposed to be dark and gloomy wherever you go, however this whole map seems to be dark and gloomy. You should change the sky and ambient a bit.
Well, it used to not be dark, but I didn't want it to be all bright and happy, then I made it with black fog.  I want to make the map look better, so i'm going to work on that after I work on the script.

Well, it used to not be dark, but I didn't want it to be all bright and happy, then I made it with black fog.  I want to make the map look better, so i'm going to work on that after I work on the script.
Make the fog blue/white. That isn't too happy, but not too gloomy either.

Well, when I make NPCs, they are going to be scripted, not evented.  So, I don't really need any help with them unless you know how to script NPCs :P
I am clueless when it comes to most scripting. A shopkeeper might be pretty easy to script though; on activation, it brings up a y/n open up shop gui, and then if yes, it brings up the actual gui, where you can click on an item to buy it.

I am clueless when it comes to most scripting. A shopkeeper might be pretty easy to script though; on activation, it brings up a y/n open up shop gui, and then if yes, it brings up the actual gui, where you can click on an item to buy it.
*cough*DRPG*cough*

Making a new gui, modelling it after the DRPG:


What do you think I should I add, if anything?

It is not complete until it has giant blue Hershey kisses.
lol

Anyways, I joined this server 2 years ago and it was pretty awesome. I can't wait to see what it has become as of now.

Making a new gui, modelling it after the DRPG:
[i mg]http://img856.imageshack.us/img856/4535/blscreeny1.png[/img]

What do you think I should I add, if anything?
You spelt Forging wrong.

You spelt Forging wrong.
Lol... Point out the small things, eh?


Chao, I would be glad to help you make item icons for you GUI.


You should add the class choosing in there, so we don't have to /beclass or whatever.
As you know, i hate commands :P

And in the gui would be a perfect place to upgrade your classes too.
i b smrt.

You should add the class choosing in there, so we don't have to /beclass or whatever.
As you know, i hate commands :P

And in the gui would be a perfect place to upgrade your classes too.
i b smrt.
Sounds good to me.  I'll work on it, and since it's a friday, i'm dedicating my entire day to working on this GUI :D

I've updated the topic with the new 4th job information and the new GUI (which I will get a screen shot of).

Taco Bell is awesome, who else agree's with me?