Author Topic: Altum - ASCII Adventure [Back with a vengeance]  (Read 5574 times)

ATTACK them by tossing the newly created molotov after quickly lighting it, but aim directly for the front of the car, AKA, where the engine (And gasoline!)Is located.

If the explosion caused a new opening for escape to appear, MOVE to garage, EXAMINE for weapons and ammo, MOVE into the car, And GTFO OF THERE!!

Inventory:
Colt M1911 Pistol - Wt 4, Recoil 2, PRS 2, 5/7 rounds
  Skill 5
Remington Model 750 "Synthetic" Autoloading Rifle - Wt 8, Recoil 3, PRS 4, 4/4 rounds
  Skill 3

  52 .30-06 Ammunition - Wt 3

Serrated Steak Knife - Wt 2, Ws 12
Penknife - Wt 1, Ws 10


Locked Box - Wt 5
Matches - ct 12
$182

Total Weight: 25

Health: 100/100
Stamina: 98/100

You light the rag and throw the bottle towards the cars. It bursts into flame.



You now cannot see the thugs, except for the downed one, who's still slowly dying. Before entering the garage you pick up your penknife again. Who knows when it will be useful?


yes its the same image

You don't particularly know where you left your ammo, but you do see your rifle and a box of rifle ammo, which you pick up. You also discard the spade due to its weight.
« Last Edit: January 24, 2012, 10:40:34 PM by Conan »

Updated post 23 hours early

Obtain car keys, get in car, make off while shooting the still living thugs

Fire a shot at the window of the thugs' cars

Obtain car keys, get in car, make off while shooting the still living thugs

Fire a shot at the window of the thugs' cars

Why would he want to go back and waste ammo when he can escape?

I say MOVE to the car's driver seat and gtfo.

MOVE to town by Ducking while MOVING forward in car (driving, derp) But first, Put spade into trunk. Y'never know when you'd need it . . .

Inventory:
Colt M1911 Pistol - Wt 4, Recoil 2, PRS 2, 5/7 rounds
  Skill 5
Remington Model 750 "Synthetic" Autoloading Rifle - Wt 8, Recoil 3, PRS 4, 4/4 rounds
  Skill 3

  52 .30-06 Ammunition - Wt 3

Serrated Steak Knife - Wt 2, Ws 12
Penknife - Wt 1, Ws 10


Matches - ct 12
$182

Total Weight: 28/30

Car Inventory:
Spade - Wt 10, Ws 6
Locked Box - Wt 5


Health: 100/100
Stamina: 85/100


You load up the car with your spade and locked box, then open the garage and get in your car. As the garage door nearly finishes opening you notice the side door to your garage move. You step on the gas just as bullets start to hit your windows, and you drive over your beautiful side lawn, aiming to go around the cars, just when the red car explodes.

The thugs retreat back into the house and you manage to drive away. After a distance, you stop and then check the car. Nothing vital has been hit but one of the tires is leaking air due to a sliver of metal puncturing it. Your rear lights are also taken out. Those thugs were some bad shots.



Where to? Note that people will question you when they see your car's damage.

Drive to the outskirts of the town, then abandon the car and go on foot.

End Combat Sequence

Inventory:
Colt M1911 Pistol - Wt 4, Recoil 2, PRS 2, 5/7 rounds
  Skill 5
Remington Model 750 "Synthetic" Autoloading Rifle - Wt 8, Recoil 3, PRS 4, 4/4 rounds
  Skill 3

  52 .30-06 Ammunition - Wt 3

Serrated Steak Knife - Wt 2, Ws 12
Penknife - Wt 1, Ws 10


Matches - ct 12
$182

Total Weight: 28/30

Car Inventory:
Spade - Wt 10, Ws 6
Locked Box - Wt 5





Town locations (in order of distance):

West Outskirts - Car
Rev. Peter's Bar
Absalom Diner
South District
Will's Gun Store
South Outskirts
Elberto's Automobile Shop and Repair
Repast Inn
City Hall
AMC Theaters
Post Office


You can lug over all the stuff in your car at the cost of time, or leave stuff in your car for faster travel. However, note that since your car is on the outskirts it can be stolen easily.

You also need to find a place to sleep for the night.

Time: 11:13 AM

Each destination on the list requires (0:30*# of destinations between + total weight*2) minutes to travel between.

Damn, I don't know. You're pretty much a murderer on the run now. Try opening the locked box again.

Damn, I don't know. You're pretty much a murderer on the run now. Try opening the locked box again.
You can plead self-defense, as they were trespassing on your property and limiting your freedom visibly. As long as you know you're under psychological or physical prevention from exiting a place without legal consent, you may do what you need to to force an exit save murder, except if its absolutely necessary (not including being asked to kill for freedom).

In this case they were threatening to kill you so under legal jurisdiction you should be okay and not land in jail for long periods of time.



Considering that the box survived a high-power explosion at a short range, you try shooting it with your rifle twice near the lid and box seam. No dents are made, and the lid isn't loosened. You also try firing into the circle, which also does not get damaged.

You reload the rifle and consider locations.


Inventory:
Colt M1911 Pistol - Wt 4, Recoil 2, PRS 2, 5/7 rounds
  Skill 5
Remington Model 750 "Synthetic" Autoloading Rifle - Wt 8, Recoil 3, PRS 4, 4/4 rounds
  Skill 3

  50 .30-06 Ammunition - Wt 3

Serrated Steak Knife - Wt 2, Ws 12
Penknife - Wt 1, Ws 10


Matches - ct 12
$182

Total Weight: 28/30

Car Inventory:
Spade - Wt 10, Ws 6
Locked Box - Wt 5




Remember that your handgun does not have any spare rounds, so you might want to travel to the location and buy ammunition. Also, don't forget that you'll need to repair your vehicle sometime, though you'll want to avoid too many prying eyes from seeing it. Luckily the Automobile Shop and Repair is close to the south side of town so you can drive around to avoid others.

However, do not forget that the thugs are probably still at your house and the fact that you will have to return to it someday. You don't have that much cash on you and living in a home is considerably cheaper than living in a hotel.

You also don't have a bank account, and keep your cash in your home under your laundry machine.


List of destinations (in order of distance):

West Outskirts - Car
Rev. Peter's Bar
Absalom Diner

South District
Will's Gun Store
South Outskirts
Elberto's Automobile Shop and Repair

Repast Inn
City Hall
AMC Theaters
Post Office
East Rise Bank

Home


Bolded location is where you are.


Head home
i'm going to assume you tl;dr'd and ignore that for now

you do know that loading a handgun is significantly easier than loading a rifle. at the ranges of combat in the house you'll need less power and more rounds to fire.

Oh uh sorry.

Head to Rev. Peter's Bar, I guess.

Inventory:
Colt M1911 Pistol - Wt 4, Recoil 2, PRS 2, 5/7 rounds
  Skill 5
Remington Model 750 "Synthetic" Autoloading Rifle - Wt 8, Recoil 3, PRS 4, 4/4 rounds
  Skill 3

  50 .30-06 Ammunition - Wt 3

Serrated Steak Knife - Wt 2, Ws 12
Penknife - Wt 1, Ws 10


Matches - ct 12
$182

Total Weight: 28/30

Car Inventory:
Spade - Wt 10, Ws 6
Locked Box - Wt 5



List of destinations (in order of distance):

West Outskirts - Car
Rev. Peter's Bar
Absalom Diner

South District
Will's Gun Store
South Outskirts
Elberto's Automobile Shop and Repair

Repast Inn
City Hall
AMC Theaters
Post Office
East Rise Bank

Home


Bolded location is where you are.


You find yourself in a unique mix of a church and a bar. Religion doesn't go over well with the locals here, so the Reverend Peter opened a bar in the church. Sunday Mass became quite popular after that, even putting out the two rival bars in the vicinity.



Its rather empty today. You find a few drunken louts and scattered chairs. However, a few hardy men sit at the counter, probably for hire.

Who should you talk to?
« Last Edit: January 25, 2012, 09:57:44 PM by Conan »