Author Topic: 2D Playertype  (Read 2705 times)

Basically, a playertype that has its camera to the side, and if possible, sticks to that angle the whole time. I don't really mind if that is not possible though, I am happy enough with the camera facing one side of the head... so:

1st person = normal 2D view, the player in the middle of the screen.

3rd person = still 2D, but the camera is further away from the player making the player walk on the edge of your screen, so you can see upcoming dangers ahead.

If someone comes around to making this playertype, please add two different kinds: no jets, and jets. I don't mind if you will like to keep it as a privet add-on for any reason as long as I have it myself.

Before anyone says otherwise, this is completely possible.

Before anyone says otherwise, this is completely possible.
Yeah, i knew having the camara viewing the side of the blockheads face was possible considering Rotondo did it with the survivor playertype. The only thing I have to worry about the thought of having it locked onto one place.

I posted something about this in Modification Discussion.

What if you made a player model that was simply a collision box and the side eye node? Then you could mount the default player model to it and have it do the different animations at different times.

I'd rather not have a collision box, incase someone would like to make it a multiplayer server, to avoid people jumping on eachother.

idea:
instead of moving the camera
MOVE THE PLAYER
:D

I'd rather not have a collision box, incase someone would like to make it a multiplayer server, to avoid people jumping on eachother.

I'm pretty sure it requires a collision box to work.

idea:
instead of moving the camera
MOVE THE PLAYER
:D

Same thing.

but i thought port managed to do it?

Also known as side scroller player type which has been suggested practically twice a month for several years. It still is not possible. You cannot rotate the camera on the Z axis. Seriously now. We just had a thread about this a week or two ago.

http://forum.blockland.us/index.php?topic=181194.0

How is it not possible? If he were able to make a pawn playertype, then whats stopping someone from only allowing people to walk left or right on a 2D screen? The camara should be possible, the survivor playertype has a over shoulder view for example.

How is it not possible? If he were able to make a pawn playertype, then whats stopping someone from only allowing people to walk left or right on a 2D screen? The camara should be possible, the survivor playertype has a over shoulder view for example.
Actually camera is the only part that is not possible. You cannot rotate the camera so it faces the player from the side.

then why doesn't someone make a playertype that is facing the side, and simply zoom out on what was the front? :o

I have an idea for 3 kinds of 2D playertypes.

The 1st would be where the camera moves along with the player, who can only move left and right.

The 2nd would the same as the 1st, but the player can move in all directions, but the camera doesn't come close to the player. It just stays were it is and moves left and right.

The 3rd would be where the camera would stay static and not move at all, and the player can only move left and right.

Created on v8. Failbin'd.

I tried to get this to work by using cameraevents and a mario map, unfortunately you can't move once your in the camera mode.