Author Topic: Game concepts.  (Read 2683 times)

i don't think a 5th grader would want to read a 200+ page book
are you kidding me?
Two hundred pages is loving short.
this. they're not kindergarteners.

books are gay

no u

Ontopic: I had a kinda cool-ish concept for a game, but it's reeeeaallly ambitious.

Essentially the main story-line is: The ice caps melt and people start to live primarily on boats, but there are occasional pockets of land here and there. Your character is a pirate. There are also very advanced scuba-suits that allow prolonged trips underwater. This would introduce a very interesting element of underwater combat into the game, which basically nobody has been able to do successfully. Interesting locations include underwater cities like New York, maybe, or other highly developed urban centers.

Also I really like the idea of being able to have your own boat that you could drive around and maybe like, board other boats and raid them or something I dunno lol.

I haven't really thought this through at all and there's a lot that I have still in mah brain that hasn't made it onto this screen, but if it sounds alright then hey, maybe I'll develop it a bit more.

How about this:

So your this guy, who lives in some highly populated city. You always carry around a pistol with you because everything bad always happens to you. Well, everything bad that could happen, starts to happen. Terrorists, zombies, mutants, natural disasters, aliens and all that jazz. There could either be a set story line or random stuff will happen each day.

So your this guy, who lives in some highly populated city. You always carry around a pistol with you because everything bad always happens to you. Well, everything bad that could happen, starts to happen. Terrorists, zombies, mutants, natural disasters, aliens and all that jazz. There could either be a set story line or random stuff will happen each day.
postal 2 + duke nukem


I always wished somebody would make a free, easy to use 2D top-down flight simulator that you could make your own maps & planes for.

no u

Ontopic: I had a kinda cool-ish concept for a game, but it's reeeeaallly ambitious.

Essentially the main story-line is: The ice caps melt and people start to live primarily on boats, but there are occasional pockets of land here and there. Your character is a pirate. There are also very advanced scuba-suits that allow prolonged trips underwater. This would introduce a very interesting element of underwater combat into the game, which basically nobody has been able to do successfully. Interesting locations include underwater cities like New York, maybe, or other highly developed urban centers.

Also I really like the idea of being able to have your own boat that you could drive around and maybe like, board other boats and raid them or something I dunno lol.

I haven't really thought this through at all and there's a lot that I have still in mah brain that hasn't made it onto this screen, but if it sounds alright then hey, maybe I'll develop it a bit more.

underwater combat would likely be very slow and sluggish without the proper equipment

with the proper equipment, you have what essentially equates to an anime fight, and it might be too fast

the pacing is weird in both areas

This sounds stupid, but I had an idea about a guy who finds himself fighting extremely dark monsters that only lie in the shadows, when he finally defeats the final monster boss, he wakes up from a coma as he was just fighting the darkness within his own mind.

His main weapon is a pump-action shotgun with a large knife attached to the butt of the gun to form a scythe.

Dunno if something like this was done before.

so it's like alan wake minus the neat plot

and plus a scythe-shotgun

A mix of GTA and the Sims, basically being able to do more life stuff and not being forced into crime (although that is an option)

so it's like alan wake minus the neat plot

and plus a scythe-shotgun
Never played Alan Wake, I've only heard of the title and knew it was a horror game.
A mix of GTA and the Sims, basically being able to do more life stuff and not being forced into crime (although that is an option)
I've always wanted something like this.
« Last Edit: January 24, 2012, 11:55:58 PM by uno_da_cat »

'Kay, here we go with this.

Basic concept. Floating island steampunk FPS.

Polus Polis

You play as LCpl. Marcus Jenkins, an airman in the British Airmarine Division. After an attack from raiders, you are stranded on a city of floating islands. The only way up and out to home is to head down into the abyss.

It would be a Half-Life style FPS, with a magical 20 weapon holding bag and health packs. Either that or a simplified version of Fallout 3.

Based off of an earlier idea of a Call of Duty styled multi-campaigned steampunk FPS.

underwater combat would likely be very slow and sluggish without the proper equipment

with the proper equipment, you have what essentially equates to an anime fight, and it might be too fast

the pacing is weird in both areas

It would be a bit odd, that's for sure. I feel as if the sluggishness would be beneficial, if you had like, burst-fire propulsions allowing like, dodging/charging or other gameplay elements. The slowed-down almost slow-motion feel of being in water would let the player have at least some time to think about what his/her next move would be.

If that weren't an option, it'd have to be fast-paced but with maybe a mass-effect style of stopping gameplay temporarily to mark priority targets, set up what you're going to do next, et cetera.

Those are how I'd suggest solving the pacing problems, which are pretty apparent.

A mostly Sci-Fi based RPG game wherein you play through different storylines which are not at all related to each other and all have their own story and weapons and whatnot.

It'd also have a neat mod system that--oh wait.

A mostly Sci-Fi based RPG game wherein you play through different storylines which are not at all related to each other and all have their own story and weapons and whatnot.

It'd also have a neat mod system that--oh wait.

What are you referencing

I don't understand