
Holy stuff I love this game
WhatI'm making a gamemode, called BlokHeads. It's a bit like Zombies, but loving better.
If any of you have played the ever so addicting game Bloxhead, you'd understand that I am going to make it EXACTLY like the game.
So, this is how stuff gonna role:
Plans:
Guns - Duh. Ammo, zombies drop them on death (1/8 chance)
Ammo - Limited, pickable from boxes
Zombies - Follow you dumbly. Like the game. Slow.
Devils - Coin Flipped per round, decides whether or not a devil comes in. Fast + Lots of health, shoots fire out of mouth.
Maps - Self explanatory
The Smith - I couldn't figure up a name, it's like a director (ZAPT), where it make sures the gameplay is fast paced and exciting. 50 + zombies must be on playing field at all times. It also adds zombies by 8's.
Playertype - Third Person Only
Progress:
Guns - 0% - I hate making guns ._., anyone care to help?
Ammo - 0% - Requires Guns
Zombies - 40% - Working on the spawning and the finding
Devils - 0% - Requiers Zombies to be atleast 90% (Beta)
Maps - 100% - Rotating Map System is complete I think. Instructions for making maps below.
The Smith - 10% - I'm working on Zombies first
Playertype - 100% - on RTB.
Helpers:
Brian Smith - All the Coding except anyone who wants to do the weapons :)?
Making Maps:
1 - Make it open, very, very, open
2 - Make it a very low brick count
3 - Make the Zombie Spawns invisible, no collision, no raycasting, and name them ZombieSpawns
4 - Nothing covering top or covering bottom, (like don't build it on a baseplate)
5 - Include Spawn Points (Duh)
6 - Orginial Please
7 - Create a thumbnail ( [ img width = 70 ] )
Thats all. Comment, make suggestions, and post avatars on what the zombies should like like. :)