Poll

Which

Desert Eagle
63 (57.8%)
Colt Python
46 (42.2%)

Total Members Voted: 109

Author Topic: [Iron Assault] Weapon Pack!  (Read 35469 times)


I think it's funny how the winner's gun has the M249 mag which wouldn't fit in that receiver, and the flashlight is floating. So you might need to make some changes before modeling it for the pack.

Though it does look pretty cool.

Thanks I forgot to add that any changes needed will be applied to the models

We have been planning some good things children

But Jink? Why are these guns special? I mean, they look super lovey and everything, but why would I want them, I already have plenty of other stuff that looks just as gud

I'm glad you asked anonymous individual!

Here is a fancy pants list of features our programming department (AKA Rykuta) whipped up for you naysayers.

-> Bipods (Plant your fancy pants weapon on the ground for INCREASED ACCURACY)

-> Empty Mag Recognition (If you were stupid enough to completely empty your clip, you'll have to also rooster the gun, and if you DONT, you'll be left with an extra bullet in the chamber (Toggleable)->

-> Automatic Headshot support for all weapons (Duh)

-> Easy to implement into your own weapons! (Rykuta likes things to be modder friendly, so he's making a massive ass support script to make the guns cool, rather than shoveling everything into each gun seperatly like some unnamable weapon designers)

-> Ironsights are gay, don't ask about them.

-> Perhaps Super Advanced Raycasting system with travel time?

-> Lock-on tech for explosives (Maybe, this feature is still undergoing lots of work)

-> The option to cause players to completely lose their clip, if they reload too soon.

 -> Glossy weapon scripts, sounds, and designs

Might as well come up with a half-assed name



AF-53b
(Automatico Fucile Modello 53 Breve)
« Last Edit: February 21, 2012, 10:59:20 PM by Mr. Jelly »

well we are going to name it though but thanks

« Last Edit: March 04, 2012, 07:47:37 PM by jinkazma903 »

Contest Winners!

As you may know during the start of this thread we held a contest to give you guys a chance to have your concept art made into a model and become part of our weapon pack

well today we will announce the winners

First Place


By Blockguy123

« Last Edit: February 22, 2012, 05:53:16 PM by blockguy123 »

Do you have specific naming themes like M1A3, M19A6 or something

I WANNA SEE SOME MODEL PROGRESS
woo


-> Perhaps Super Advanced Raycasting system with travel time?

You could use Strato's bullet speed modifier thing.
Code: [Select]
function Projectile::onAdd(%obj,%a,%b)
   {
          if(%obj.dataBlock.getID() == F18cannonProjectile.getID())
      {
     
      %obj.initialvelocity=vectorscale(vectorNormalize(%obj.initialvelocity),2000);
      }
      Parent::onAdd(%obj,%a,%b);
   }

-> Ironsights are gay, don't ask about them.
no ur gay!!!1111111one11

Ironsights aren't actually that bad; however there hasn't been an effective way to integrate them well enough, and they tend to offer nothing more but extra words on a package.

roostering and loading the gun with two different commands sounds interesting.

Ironsights aren't actually that bad; however there hasn't been an effective way to integrate them well enough, and they tend to offer nothing more but extra words on a package.

roostering and loading the gun with two different commands sounds interesting.
They are very easy to add.