Author Topic: 2012/02/05 - Shadows and Shaders vs. Interiors and Terrain [Fan Art Too]  (Read 512695 times)

Map_SlateBedroom.zip - 304 KB
Haha, this is the best map of all times.
Just for the memories :)

GOD I LOVE THIS
No one commented :(
I'll paste in map section though.


Would you possibly think of doing this so we can do better terrain for vehicles?

Would you possibly think of doing this so we can do better terrain for vehicles?
I'm fairly certain Chrono is already working on something like that.


Am I the only one who actually went and looked?
...yes.


yeah thanks for ruining my favorite BUILDING game komp
Like I want to build a copy of a map. What ever. end of subject

Am I getting paid to get angry at other users

Because you are all tempting me so very much

So after this version there will only be flat maps?
Now the saying "The world is flat and if you go to far you will fall off"
is real.

Re-railing

But I really am wondering if jvs bricks will cast shadows and look like normal bricks.

Is are emitters through trans bricks/windows/water now possible along with seeng your visor if its trans through a window,underwater or a trans brick?


But I really am wondering if jvs bricks will cast shadows and look like normal bricks.


He said they would.


Is are emitters through trans bricks/windows/water now possible along with seeng your visor if its trans through a window,underwater or a trans brick?

Do want.
« Last Edit: February 07, 2012, 08:09:07 PM by Dexxtter »

But I really am wondering if jvs bricks will cast shadows and look like normal bricks.
Yes, It has been stated multiple times.

Yes, It has been stated multiple times.
Oh sorry I did not see those posts but.

Quote
Are emitters through trans bricks/windows/water now possible along with seeng your visor if its trans through a window,underwater or a trans brick?

Jesus 109 pages in a couple days ._.



Shaders wat, isn't there just going to be ONE shader, what Komp's working on?

Damn it guys quit posting those edits. I keep checking. ;~;