Avatar customization options. We could use more hats! Hats hats hats! Some backpacks and stuff would be nice. This would allow far more customization to our character.
Great idea.
I am also totally supporting a universal currency mod. With a lot of people supporting this, it would be great to have. The currency can be earned simply by hosting servers for the people. If someone visits your server, you get one of this currency (Called Blockpoints for now!). This currency can be used to buy things such as avatar customization parts.
A good server specific currency mod. Just another add-on in the bunch. An official default currency mod that spans the entire game and cross servers. Over my cold dead body.
I also suggest a new feature called the BrickBin. This works simmilar to duplicator, but will use online features. basically, you can call in parts other people "publish" and place them like you would a dup of something. There would be a GUI where you can search and browse the Bin to find what you are looking for. Select the one you want and hit a button, and it instantly will be loaded on a ghost brick like the duplicator is.
Integrate some Blockland features with RTB5 gallery?
Now, you will also be able to rate BrickBin duplications. The creator will receive 2 Blockpoints for every thumbs up they get. The BrickBin will make the game easier for kids, and prevent build stealing, which is a terrible thing and should never happen. You will have to publish your duplications first before they go on the BrickBin.
None of the currency stuff.
Terrain and Interiors just didn't fit in with the game, and neither do vehicles. Yes, it is a bold move to make but in favor of brick built vehicles, I suggest all default vehicles be removed and to scrap vehicle entirely. Removing vehicles will allow for the much needed global brick physics. Instead of worrying about vehicle physics, there will be a global physics system that will be based off brick mass and weight. Removing the previous physics of vehicles, by removing vehicle entirely, will allow for better support of the new brick physics engine and brick vehicles, which represents what every player wants.
Brick vehicles? Sure. Entirely removing support for traditional DTS vehicles? Are you purposely trying to remove all the features that are not building? I would most certainly lose interest in Blockland if this many features would be removed.
Instead of picking a map to start off in, you should be able to pick the lighting and default skies that are included, similar to adjustable plate, but with more flexibility. Along with this, new players should start off with only the cottage loaded. This will allow them to mess around after finishing the tutorial, walking inside the cottage, building around it, and eventually blowing it up if they feel like it.
Official on the fly map customization system? Sure. Forcing it on players and removing all custom map add-ons. You have gotta be loving kidding me.
There should also be an out of blockland program called "Blockland Designer", which allows you to construct vehicles and duplications, save them, and drop them right into gameplay. There will be easier design mechanics and basic physics properties for vehicles created. You will be able to navigate using a camera object (similar to f8) to select multiple bricks, copy, paste, and mirror. The designer will allow you to save them to your harddrive, publish them from the designer, or just drop them into game for your own use.
Pointless. The entire point of the game according to you is building and only building so why not do this in game and publish it in the BrickBin? There is no need for an external program unless you want Blockland to become a simulator where you drive around in pre built brick vehicles, battle with pre built brick weapons against pre built brick players in pre built brick terrain and all of the building happens in this designer.