Author Topic: Terrain - Better  (Read 5342 times)

I agree 100%, actually.  I am so pro for this update, I want it now, but I would love this system for terrain.  Terrain IS pretty hard to build by hand at times and it does consume quite a percentage of your build's worth.  This would be an amazing feature.

Even just the floating brick support temp, universal trust toggle for it, and an auto repeat script (even one written by a player for now) would be nice when this comes out. Basically the floating bricks would eliminate all unseen supports, so making plate terrain or whatever else won't take up as much bricks.

You wouldn't have to worry about deleting them and falling into nothing either, as they would be static so you can't delete them.

In the original thread I wasn't seeing your argument, but this is an incredible compromise that I don't think anyone would be against.  It works for terrain-lovers and build-lovers. 

The real question is:  is someone willing to take the time to do this? 

To be efficient, much of it would have to be done by the devs. I could see it happening, some of it seems plausible as I was talking to warground today who knows much more than me!

I could like without it, but:
What if there was a set of smooth terrain bricks?

Seems like we have the mods on our side...

smooth terrain bricks might be cool, i dunno. but that really doesn't have much to do with what i'm suggesting here.

Fight this fight out until then.  If there are smooth terrain bricks then, and they are sufficient to old terrain standards, will you complain?  I see not much of a reason to call it completely hopeless.

Fight this fight out until then.  If there are smooth terrain bricks then, and they are sufficient to old terrain standards, will you complain?  I see not much of a reason to call it completely hopeless.
I may be wrong, but what comes to mind when "smooth terrain bricks" are mentioned is a hill-version of the pine tree:

Smooth terrain bricks could be cool if done right, but it'd just be something that would make THIS feature better.
Smooth terrain bricks by them self is just another inefficient method to building all your terrain.

I may be wrong, but what comes to mind when "smooth terrain bricks" are mentioned is a hill-version of the pine tree:

There just needs to be a tool where you paint it to be smooth collision.  If possible...

Paint a cube with smooth collision
???
umad

We could just write up scripts like the one I used to make this


and then figure out a way to keep everything from dying due to floating when you hammer anything.

The completed build (1024 grid of brick terrain or something)

1048576 studs.

A 1024 brick square piece of terrain consists of 1,048,576 bricks. That is assuming the terrain only has 1 brick vertically per 1 grid slot. It is way over the current limit of 256,000 bricks. A more reasonable size of for a repeating terrain chunk would be 357 bricks which would equal to 128,000 bricks. This is still assuming only one vertical brick.

It is still a theoretical value so lets assume 16 bricks vertically per one grid slot with the total of 128,000 bricks for the entire terrain chunk. It equates 89 which would be close to a single 64 base and one 16 base. These are still rather theoretical values as I am assuming terrain consisting 16 layers of 1x1 bricks but it is still a much better estimate than a 1024 by 1024 brick area.

We could just write up scripts like the one I used to make this


and then figure out a way to keep everything from dying due to floating when you hammer anything.
that terrain is kinda ugly and it doesn't fix the fact that it's still taking up brickcount.