Author Topic: The future of Blockland  (Read 28378 times)

Somebody in that thread said something about coding Blockland on a different engine. I didn't read the whole thread to see if kompressor had anything to say about it, but he and Badspot should consider that.
*raises hand*
*realizes he didn't bring up that comment*
*still keeps hand raised*

I think either-
-Unity3D
-CryEngine
-Creation(skyrim and whatnot)
-Bioshock Engine
-Anything that's not Torque related that can handle stuff that blockland can't do as of now.

*raises hand*
*realizes he didn't bring up that comment*
*still keeps hand raised*

I think either-
-Unity3D
-CryEngine
-Creation(skyrim and whatnot)
-Bioshock Engine
-Anything that's not Torque related that can handle stuff that blockland can't do as of now.
While I would support anything that would get us rid of Torque, I can't for my life see him rewrite the whole game for a different engine.

kompressor said he knows how other engines work and he can code for them, something along the lines of that. The thing is, they don't want to spend 18 months re-coding the entire game for a different engine. It just isn't worth the time and effort right now.

This isn't kindergarten. And there's a smart reason why people disagree with this update.

Your kindergarten remark makes no sense. And what is this reason?

This doesn't promote building what so ever.  You can argue that it forces people to build, yes, but that's individual insentive, NOT something physically produced from the game.

Both examples are TINY in comparison to what I'm referring to.  An ENTIRE environment you can explore without end -- can you replicate this with bricks?  No, you cannot.

Don't fix something that isn't broken.


You keep posting that "Don't fix something that isn't broken" phrase. Applying that here is the same logic as having a car with a crank start instead of an automatic ignition.

Anyway, you bring up the point of an "ENTIRE environment you can explore without end". Who actually does that? Who sits and walks for minutes on end into the reoccurring landscape? Hardly anyone. In fact, it's such a small minority that it should not even be relevant to this argument. Most servers that use terrain and such are based around a particular area from which few people go outside of. Infinite terrain isn't needed and a terrain generator could cover the rest.


Take a look at the server list. As of right now, there are 106 servers up. Out of these 106, only 34 are non-slate maps. That means that 68% of servers could care less about terrain and/or interiors. Out of those remaining 34, about only 14 really use terrain (as opposed to interiors ie Bedroom). That means that only 13% truly care about terrain. Here's where I'm going to make some assumptions. Most servers that use a terrain map generally have a focal point from which a good 90% of everything in the server surrounds. The radius from this point is relativity small (most don't even reach repeat terrain), meaning that "ever-expanding terrain" isn't even useful for them (meaning that it wouldn't be "impossible" to create the terrain with bricks). We are now left with a very small selection of servers who truly use this system of terrain. These servers are hardly populated and generally have no real use of this infinite terrain.

The majority of Blockland wants this update and Badspot is going to release it despite how much the minority protests. If you're truly looking for a game with "infinite" places to explore, please go play minecraft. It does that task so much better than Blockland ever has.

Take terrains all you want I never liked them that much, but please keep interiors!

Your kindergarten remark makes no sense. And what is this reason?


You keep posting that "Don't fix something that isn't broken" phrase. Applying that here is the same logic as having a car with a crank start instead of an automatic ignition.

Anyway, you bring up the point of an "ENTIRE environment you can explore without end". Who actually does that? Who sits and walks for minutes on end into the reoccurring landscape? Hardly anyone. In fact, it's such a small minority that it should not even be relevant to this argument. Most servers that use terrain and such are based around a particular area from which few people go outside of. Infinite terrain isn't needed and a terrain generator could cover the rest.


Take a look at the server list. As of right now, there are 106 servers up. Out of these 106, only 34 are non-slate maps. That means that 68% of servers could care less about terrain and/or interiors. Out of those remaining 34, about only 14 really use terrain (as opposed to interiors ie Bedroom). That means that only 13% truly care about terrain. Here's where I'm going to make some assumptions. Most servers that use a terrain map generally have a focal point from which a good 90% of everything in the server surrounds. The radius from this point is relativity small (most don't even reach repeat terrain), meaning that "ever-expanding terrain" isn't even useful for them (meaning that it wouldn't be "impossible" to create the terrain with bricks). We are now left with a very small selection of servers who truly use this system of terrain. These servers are hardly populated and generally have no real use of this infinite terrain.

The majority of Blockland wants this update and Badspot is going to release it despite how much the minority protests. If you're truly looking for a game with "infinite" places to explore, please go play minecraft. It does that task so much better than Blockland ever has.
This is the first time I posted that phrase, actually.  Implying that the current version is insufficient isn't going to work, either.  Because, regardless of the buggy aspect, it allows players to do more than any of the updates listed by Kompressor.

Have you ever played in any of the dogfight servers?  Maybe Heed's slopes tdm?  Nobot's deathrace?  Or, hell, ANY of the medieval RPs?  Those require a VAST amount of terrain.  Keep in mind that these were easily some of the most popular servers in blockland.  So, regardless of your statistic, people enjoy terrain.  I host in slate just to bullstuff around.  That doesn't change the fact that I enjoy terrain maps more.  You're labelling an entire community by one look at the server stats.  This doesn't immediately imply absolute intention.

It's going to be released, yes.  But this isn't going to stop people from acting in opposition.

Well that sucks for them. I guess once the update comes out, and they can't have their terrains and interiors they're just going to need to find another game, because no one is going to want to listen to them bitch about an update we already got.

Because, regardless of the buggy aspect, it allows players to do more than any of the updates listed by Kompressor.

There's probably hundreds of ideas that he hasn't posted yet that he could make in a very short amount of time as compared to the year it would take if interiors and terrains are included in the engine. Stop holding the game back for two poor features.

I don't think i will update to v21 if possible. I have so many memories of screwing around on bedroom. :(

Kompressor should make it so when you turn shadows and shaders off you can use terrain maps. To hell with shadows.

Kompressor should make it so when you turn shadows and shaders off you can use terrain maps. To hell with shadows.
God Damnit!

  • Stop bumping this.
  • This Update will happen, there will be NO bypass or anything else. Terrains and Interiors will be GONE! Accept it, do you wanna always live as a neanderthal?

Even so, there is nothing wrong in complaining about it.

Even so, there is nothing wrong in complaining about it.
if you don't know what you're talking about there is. not you though
Kompressor should make it so when you turn shadows and shaders off you can use terrain maps. To hell with shadows.
on the other hand you need to understand that they're removing terrains for more things than just shadows, pretty much everything that the terrains/interiors are preventing/making it harder to add

This is the first time I posted that phrase, actually.  Implying that the current version is insufficient isn't going to work, either.  Because, regardless of the buggy aspect, it allows players to do more than any of the updates listed by Kompressor.

Have you ever played in any of the dogfight servers?  Maybe Heed's slopes tdm?  Nobot's deathrace?  Or, hell, ANY of the medieval RPs?  Those require a VAST amount of terrain.  Keep in mind that these were easily some of the most popular servers in blockland.  So, regardless of your statistic, people enjoy terrain.  I host in slate just to bullstuff around.  That doesn't change the fact that I enjoy terrain maps more.  You're labelling an entire community by one look at the server stats.  This doesn't immediately imply absolute intention.

It's going to be released, yes.  But this isn't going to stop people from acting in opposition.

Because this got bumped, I might as well reply.

Yes, I have played dogfight servers. Heck, that was the gamemode of the majority of servers I hosted. However, saying that they use "a VAST amount of terrain" is misleading. In relation to INFINITE terrain, most servers use less than 1% of that. With a bit of work, you can generate the amount of terrain needed to produce a good dogfight server. And as we get closer to the release of this update, more and more work-arounds have been developed. Look at the terrain brick topic Wedge started. With a little bit of coding, someone could create a terrain generator that would use these pieces and create giant landscapes that would work perfectly for these game modes.

And to your comment about my "one look", it's not entirely based on servers though similar statistics are pretty prevalent just about any time you query. Look at the numerous polls asking the community about the update. All the polls are in favor of the update by at least 40%, if not more. It's an ever-shrinking minority that doesn't want terrains.

Any actions thus far against the update have utterly failed. I don't see why that'd change any time soon.

I dont see why you can't just take your boats and import them into a slate sea map.

All you'd have to do from there is create an island of terrain or two, and you'd have a dogfight.
I really feel like a lot of you are just to lazy to build to give up terrains and interiors.