Author Topic: Amnesia: A Machine for Pigs - Frictional Games Megathread  (Read 9622 times)

My body is ready. Cant wait for this masterpiece.  Let's hope this is even more terrifying than the first.

It's going to be so strange, and people will start complaining about pig noises earraping them all the time, but I'll love it. And PewDiePie won't make many jokes about it because this thing will make them corny fast and I think he's smart enough to know to try to avoid it.

Edit: Made a function version of the logo. Added it to the news. Took 8 screen captures.


...


...


An animated GIF of what little we saw of the monster:

« Last Edit: June 14, 2012, 08:43:41 PM by MegaScientifical »

The release was pushed back to 2013:

Quote from: http://nextfrictionalgame.com/ http://aafmp.com/
A collaborative effort between Frictional Games and thechineseroom. Coming early 2013 (later release date due to overwhelming response, we want to make sure to meet the expectations).
« Last Edit: November 04, 2012, 09:20:43 AM by MegaScientifical »

Halloween Trailer came out the other day: http://www.youtube.com/watch?v=vxwAGB6Tos0 There are also three screenshots from the game above the concept art. It can be assumed eventually this will break up into individual pages and sections, although right now it's a clusterduck.


Also:

Quote from: http://aamfp.com/
SQUEAL, little piggies, SQUEAL

We want your fear. Record your screams, your whimpers, your blood curdling shrieks of terror and you could star in Amnesa: A Machine for Pigs.

We are on the hunt for the sounds of fear, panic, terror, anguish, torture and horrid, awful death to include in the soundtrack for Amnesia: A Machine for Pigs.

Send them as Wavs, Oggs or MP3s to piggies@thechineseroom.co.uk

We don’t care who does the screaming. We just want the fear

Basically, scream the forget out and send it to them. I'd include a ton of information about myself so they can properly credit me where no one reads.
« Last Edit: November 04, 2012, 09:33:33 AM by MegaScientifical »

I need to tell my friend
We gon squeal

I've told you this before, don't put a bunch of massive images on one page. It lags people.

Protip: Put an l (that's a lowercase L) in the url before the file extension to get a smaler version, then use [url=largeurl][img]smallurl[/img][/url]

Example: http://i.imgur.com/Wocq0.jpg becomes http://i.imgur.com/Wocq0l.jpg

Result:



You can also use an s to get a tiny thumbnail.



Fixed your gallery for you.

[center][url=http://i.imgur.com/2Bn2b.jpg][img height=150]http://i.imgur.com/2Bn2bl.jpg[/img][/url] [url=http://i.imgur.com/PobZl.jpg][img height=150]http://i.imgur.com/PobZll.jpg[/img][/url] [url=http://i.imgur.com/WC0Vb.jpg][img height=150]http://i.imgur.com/WC0Vbl.jpg[/img][/url] [url=http://i.imgur.com/Sk7Y0.jpg][img height=150]http://i.imgur.com/Sk7Y0l.jpg[/img][/url] [url=http://i.imgur.com/t9LDX.jpg][img height=150]http://i.imgur.com/t9LDXl.jpg[/img][/url] [url=http://i.imgur.com/XAcy5.jpg][img height=150]http://i.imgur.com/XAcy5l.jpg[/img][/url] [url=http://i.imgur.com/PPFgJ.jpg][img height=150]http://i.imgur.com/PPFgJl.png[/img][/url] [url=http://i.imgur.com/deRv8.jpg][img height=150]http://i.imgur.com/deRv8l.jpg[/img][/url] [url=http://i.imgur.com/P66ET.jpg][img height=150]http://i.imgur.com/P66ETl.png[/img][/url] [url=http://i.imgur.com/YJh68.jpg][img height=150]http://i.imgur.com/YJh68l.png[/img][/url] [url=http://i.imgur.com/dkdc8.jpg][img height=150]http://i.imgur.com/dkdc8l.jpg[/img][/url] [url=http://i.imgur.com/Wocq0.jpg][img height=150]http://i.imgur.com/Wocq0l.jpg[/img][/url] [url=http://i.imgur.com/Mdzoj.jpg][img height=150]http://i.imgur.com/Mdzojl.jpg[/img][/url][/center]
« Last Edit: November 05, 2012, 12:43:00 AM by dkamm65 »

And how many times do I have to tell you [code] doesn't wrap on all browsers? Holy forget that is a page stretch. forget. :(

And how many times do I have to tell you [code] doesn't wrap on all browsers?

You've never told me this.

Well I told someone. I did apply that to the gallery and that post. Actually, it's a problem with Firefox. By default, all other browsers wrap <pre> Firefox doesn't. I was actually trying to get this old userscript working which applies CSS to force wrapping because I'm tired of this problem (and has too much specific customization built into this browser to simply move to another). I'm really confused why they wouldn't apply the wrapping.. Maybe I should apply it as a bug report, see if the next version changes it or they can at least somewhat justify the stupidity of not wrapping <pre> tags.

Edit: Kingdaro made me install Stylish so their type of userscript would do it... They provide a Greasemonkey version, but that one refused to add CSS to fix it... I don't want two different types of userscript, damn it. :panda:
« Last Edit: September 09, 2013, 10:26:18 PM by MegaScientifical »

« Last Edit: September 09, 2013, 11:59:43 PM by John Freeman »


I've been playing this game for about an hour and a half, and so far I'm thoroughly disappointed. There's no more inventory and the lamp is now infinite (no more tinderboxes either), so the tension of trying to find more oil or solving puzzles with inventory items is now gone. Notes feel extremely irrelevant, as they only seem to serve the purpose of showing you small children's diary extracts or sheet music instead of guiding you through levels and puzzles like in The Dark Descent. The sanity meter feels extremely weak compared to the first game; You don't lose sanity in the dark, there aren't the cool effects such as roosterroaches crawling over the screen or your character collapsing, and every time your screen goes blurry it's only because of a set event. The graphics are frankly disappointing, technically and art-style wise;  considering the wait we've had and a bigger budget/team, you would have thought they'd make everything look nicer, but the only thing that's noticeably different is the arm that holds the lantern. Some the graphics look out of place, art style wise. The loading screens, for instance, seem to glare with white when the game is supposed to be dreary and dark, which is rather off putting. The Chinese Room have basically turned what could have been a great game into horror Dear Esther by making a stripped down, basic version of the first game. It has it's scary moments, and the atmosphere is somewhat fearful, but at the end of the day fans of the original will be disappointed, but new players may see something in it.

Meh. About 2 and a half hours in: The game is okay I guess. The whole no-sanity thing is pretty disappointing. The lack of chase music makes scenes less intense, lack of the classic amnesia buzz when a monster spots you was pretty saddening, and they just have the monsters sitting there at one point, letting you desensitize yourself to them (even using the monsters to crack a few jokes here and there, like wtf).

The game's atmosphere is superb however, and the story is interesting; but I dont know if that's enough. They'd better throw new enemies at me or do something, because at this point- the game has lost it's "scary edge" and now feels like more of a puzzle game where it's hard to see and you're sometimes chased but can escape pretty easily.

The game is okay, but needs to get better further in or it just won't be as good (in my opinion).
« Last Edit: September 10, 2013, 09:06:01 PM by slimabob »


If any of you would want to rebuild the OP, I could work through that. I want to be sure it's what you guys think needs to be there.