Author Topic: Spirits [Chao's new MMORPG!]  (Read 6851 times)

The modelers will eventually have problems making the models fit with each-other's work, while coders will have problems with one's code eventually breaking other's.
What I'm saying, as the above, is to get a smaller team, or make it more organized (not like I know what you guys are doing under the hood).

And I'd rather suggest 2D for now, easier to do stuff and fit in theme..

Or use Unity.

It is going to use Torque 3D and we are not letting just anyone to help.
Also, Mega Bear, Just Chao and Berreh would be extremely slow development. It needs at least 2 scripters and 3 modelers, which it already has. If you ask me, we have enough people now, but Chao wants more.

Midnight Photoshoppin' that is related to this project because I had nothing better to do. It has a ton of problems.


Looks nice Demian. For some reason, if I look at it long enough it appears as if the word is growing larger...

It is going to use Torque 3D and we are not letting just anyone to help.
Also, Mega Bear, Just Chao and Berreh would be extremely slow development. It needs at least 2 scripters and 3 modelers, which it already has. If you ask me, we have enough people now, but Chao wants more.
You need less everything and more 2D artists. The logo and forum look like garbagio.

chao won't be able to do this. this isn't just some torquescript easy mash around coding project. all these projects fail because they are missing people that can actually make them, and the people that can actually work on them know to abandon ship before even boarding.

you need people around badspot level to actually make something with this engine. do you even HAVE the engine?

um is it goin to be beter then wow?

People will not donate until there is a video of gameplay. It's a known fact.

People will not donate until there is a video of gameplay. It's a known fact.
It will be impossible for a video if we don't get any donations to afford Torque 3D at the moment.

Heed, who would you suggest?

Oh, and thanks Demain for the title. I am going to make a transparent background and put it as the front logo.
« Last Edit: February 11, 2012, 08:57:55 PM by Boomerangdog »

What you're saying is that you're going to make a game and are recruiting people to make it...
But you haven't bought what you're going to make it with?

Interesting. I've never played StoneQuest, but the idea of going further than a BL server sounds neat.

I highly doubt 6 people will work out though.
It's going to be highly debatable whether or not the modelers' models will be proportionate in size with other modelers' models, and if you have more than two coders, not all of the code may be compatible, often requiring a big jumbling of each contribution into one build, and people are going to be humping each other to get their input and ideas out. You also have no guarantee that these people have the skill to develop a project like this. Never done a team project for those reasons, but that's my guess.

It'll more likely than not be a disorganized mess, and never leave design or pre-alpha/alpha phase.


Good luck though.

What you're saying is that you're going to make a game and are recruiting people to make it...
But you haven't bought what you're going to make it with?
We are still planning the entire game and the concept and stuff. We are recruiting people ahead of time so they can get familiar with what we are going to work with.

Oh and Byte. How many times I have to say this is tiring. We are still recruiting people for the team!

And Demain, I tried making a transparent background but it is not working out. Do you think you could try?
« Last Edit: February 11, 2012, 09:14:48 PM by Boomerangdog »


10 incompetents won't make 1 competent, Boomerangdog.

What I mean, and also what heed means, is that you should get a small amount of SKILLED people, not 100 script-monkeys.

Why not use Unity? It's free and will probably accomplish what you're looking for.