Author Topic: Spirits [Chao's new MMORPG!]  (Read 6849 times)

Why didn't Chao create this topic?

Why didn't Chao create this topic?
He never created it, so I decided to. He said he likes it.

Also, yes, I say we do need better scripters on the team, but none apparently are applying.

He never created it, so I decided to. He said he likes it.

Also, yes, I say we do need better scripters on the team, but none apparently are applying.

none are going to apply because they know it's not worth their time. this team isn't up to the standards of making a game, and not just a game, an MMO. start off making small games and small projects and then maybe people will think about helping.

step 1: learn how to script and mod beyond blockland and torquescript. don't worry about any other steps until you can manage to do this.

I am already past step 1, so is Chao, he has already created a game called Zones.
http://chaoproductions.net/zones.html.

I do not know if anyone else is past that stage in the team yet, because all other people are modelers.




Dont bump without content, it makes you seem like you guys just want praise for attempting to make a game which we have no proof of if it even will get anywhere. If we wish to talk about it, we will.

Boomerangdog i'm going to go a little of topic here were you help in the making of the champ mod? On Pbat's Walkthrough?

needs a heracross companion

Boomerangdog i'm going to go a little of topic here were you help in the making of the champ mod? On Pbat's Walkthrough?
No I was not.

And by the way, here is some content for you guys: Chao has created 2 puzzle games and wants you to check them out to prove that he can make game. They are located at chaoproductions.net.

No I was not.

And by the way, here is some content for you guys: Chao has created 2 puzzle games and wants you to check them out to prove that he can make game. They are located at chaoproductions.net.
A pair of simple, 2500/15000-line puzzle games show no capability of being able to create a large-scale MMORPG.
Much less a 3D one.

People who make MMORPGs are in their 30s, have went to college and universities, majored in multiple fields, have quite a bit of money to back them up, and have an actual, functional team dedicated to specific portions of the project.

You can't just "poof", and create a game like this, not even an engine for it.

You need time-tested material and decades' worth of experience.

A pair of simple, 2500/15000-line puzzle games show no capability of being able to create a large-scale MMORPG.
Much less a 3D one.

People who make MMORPGs are in their 30s, have went to college and universities, majored in multiple fields, have quite a bit of money to back them up, and have an actual, functional team dedicated to specific portions of the project.

You can't just "poof", and create a game like this, not even an engine for it.

You need time-tested material and decades' worth of experience.
While we are raising money for Torque 3D, we are making smaller scale 2D MMORPGs, with Torque 2D. By the time we have enough money for Torque 3D, we will have been familiar with creating 2D MMORPGs, which will make 3D ones fairly easier.

As for the models go, Torque 3D comes with a large library of models, and any others ones we need we will make ourselves. If a model is too detailed and will lag the game, we "Dumb" it down, basically.

Whos in charge of networking?

I am already past step 1, so is Chao, he has already created a game called Zones.
http://chaoproductions.net/zones.html.

I do not know if anyone else is past that stage in the team yet, because all other people are modelers.
Oh, apparently a simplistic 2D platformer is the logical predecessor to making a 3D MMORPG.
Whos in charge of networking?
THIS. Don't underestimate networking. Torque has good networking, but it's not good enough for an MMORPG.