Author Topic: A BRILLIANT IDEA - Brick Movements  (Read 1621 times)

Holy stuff, I didn't know that.

Yeah it is.
So, you could walk though a mountain of debris, and I wouldn't know, I would just see you emerge from the other side like a boss ghost.
Besides, how do you think we can disable physics in the options?

With the new removal of 2 physics entities, this could maybe be more possible.  Idk.

Would be pretty laggy.


Port has moving bricks. (Not sure if this is what you want but yeah he does)

Didn't like this coder named Truce make vehicles that you can build out of bricks?

Didn't like this coder named Truce make vehicles that you can build out of bricks?
Yes, but it required the usage of an outside program.


You could do this if you wanted to script in staticShape bricks like in v0002, I guess.

That would be the best way, even though it's a bad way.

Yes, but it required the usage of an outside program.


You could do this if you wanted to script in staticShape bricks like in v0002, I guess.

That would be the best way, even though it's a bad way.
found it here: http://forum.blockland.us/index.php?topic=137090.msg3108098#msg3108098
Doesn't require any sort of outside program, but its still probably a horrible way.

found it here: http://forum.blockland.us/index.php?topic=137090.msg3108098#msg3108098
Doesn't require any sort of outside program, but its still probably a horrible way.
I'm pretty sure it does. He just said how you use it ingame.


there was a moving bricks script, but it was annoying because the bricks were destroyed and replanted.
It was an event I believe.

there was a moving bricks script, but it was annoying because the bricks were destroyed and replanted.
It was an event I believe.
Event_Mover.zip

I had it.  Was super buggy, but was worth it if trying to put bricks inside eachother for brick requests images.

Was on my old computer, which crashed.