Author Topic: event on player death  (Read 2191 times)

i would like an event that you would put on the spawn, that does something when you die. maybe you would make a counter that goes up one time whenever someone dies. or something else when you die, like make the corpse explode. could anybody make an event like that? or if someone has the event, could you place a download link?

Isn't there an event when someone spawn? Because after someone dies they usally respawn.

Isn't there an event when someone spawn? Because after someone dies they usally respawn.

i would like an event that you would put on the spawn, that does something when you die. maybe you would make a counter that goes up one time whenever someone dies. or something else when you die, like make the corpse explode. could anybody make an event like that? or if someone has the event, could you place a download link?

onplayerdeath > firerelay
onrelay > kill

onplayerdeath > firerelay
onrelay > kill
/cancelevents

or if in default minigame, leave server

well... chrono, since you already posted something meaningless on my topic, do you think you could make something like this?

onplayerdeath > firerelay
onrelay > kill
there is no player so you cant do kill

my idea was for a deathrun, so i can make a counter that counts up every time someone dies. so if theres anoother way, could you tell me how to do this? i dont want the lava to count up, i want the lava and other deaths to count, like from bombs. is this possible?

my idea was for a deathrun, so i can make a counter that counts up every time someone dies. so if theres anoother way, could you tell me how to do this? i dont want the lava to count up, i want the lava and other deaths to count, like from bombs. is this possible?
Actually, it would be quite easy with VCE if I'm not wrong, In a deathrun, all the players that die touched something that killed them if im correct. 

Onplayertouch->namedbrick [print brick here] ->increaseprintcount [1]

Then when they touch the brick and die, it adds your score

What don't people get about brick events?


THANKS GREEK2ME!!!!!!!
« Last Edit: February 22, 2012, 07:41:55 PM by blobo »

Actually, it would be quite easy with VCE brick events if I'm not wrong, In a deathrun, all the players that die touched something that killed them if im correct. 

Onplayertouch->namedbrick [print brick here] ->increaseprintcount [1]

Then when they touch the brick and die, it adds your score
This has
 NOTHING

to do with VCE.