Author Topic: Blockland Dueling Cards [OFFICIAL TOPIC]  (Read 3776 times)

this makes me think of that old trading card addon where you could trade cards in game :o

i may ask for one later, i wanna see others first

Oh you mean like cards for enhancing stuff like defense, offense and other things.

Ohhh yeea that would be a good idea.

Any suggestions?

"Demo House"
Requires 150 Bricks
Adds +1 Monster Space
+2 Defense to Garrisoned monsters

"Blockland Sign"
Requires x (I forgot how many bricks were in that build :/) Bricks
All monsters on your side of the field go back to full health.

That's it for now, I need to get back to my drawing of my character.

"Demo House"
Requires 150 Bricks
Adds +1 Monster Space
+2 Defense to Garrisoned monsters

"Blockland Sign"
Requires x (I forgot how many bricks were in that build :/) Bricks
All monsters on your side of the field go back to full health.

That's it for now, I need to get back to my drawing of my character.
How would you obtain bricks?

Do me :D
Surprise me with the info

How would you obtain bricks?

I suppose every turn you get 1 summon point and 100 bricks.
If you kill a monster, you get 50 bricks?
You may revise this system however you like.


My card is such a boss.

My card is such a boss.

My card will be more boss.



xxxxkill

Type
Gunner

Statistics:
Stamina: 60
Magic: 150
Ammo: 100



Power Level (Health)
7/10

SA (SPECIAL ABILITY)
Special Weaponry - If this card has two or less power level, you may flip a coin. If heads, attack twice, if tails, double the damage dealt. If this effect is used, this card cannot attack for the next turn.

A1 (ATTACK #1)
Pistol Whip - Melee
-5 Stamina
Deals 3 damage

A2 (ATTACK #2)
-8 Magic
-5 Ammo
Unload -  Ranged
Roll a die. This card deals damage equal to the result.
« Last Edit: February 20, 2012, 06:19:06 PM by xxxxkill »

That drawing doesnt fit at all...

at least make the background and gradients to grey like the cards are.

That drawing doesnt fit at all...

at least make the background and gradients to grey like the cards are.

I'll do it later.
As in, never.

I can remake the card layout if you want. It's rather bland.

I can remake the card layout if you want. It's rather bland.
That would be cool.
I might try something myself, just because yes.


-snip-

Made my own
Lol neat.

Reverb

Type: Rouge/Hybrid



Statistics
Stamina Number : 200
Magic Number : 250
Agility Number : 200
Power: 8/8
Accuracy: 150
just made this one up, don't have to use them if you dont want to
SA:
Vice: Has a 10% chance to absorb a opponent in very-close proximity to regain 5 health and 15 stamina. Uses 250 magic.
WARNING: only works when attacking player has MAX magic and opponent is near-death.


A1 (ATTACK #1)

Sickle:
Close-range attack that deals 5-6 dmg. Uses 30 stamina

A2 (ATTACK #2 )

Shotgun: Close-range attack that fires 4-bullets, each dealing 15 damage.  Uses 75 stamina.


EDIT: Spadeking, rofled at yours xD

« Last Edit: February 20, 2012, 06:10:26 PM by Nobot »

My card will be more boss.



xxxxkill

Type
Gunner

Statistics:
Stamina: 60
Magic: 150
Ammo: 100



Power Level (Health)
7/10

SA (SPECIAL ABILITY)
Special Weaponry - Once per turn, flip a coin. If heads, attack twice, if tails, double the damage dealt. If this effect is used, this card cannot attack for the next turn.

A1 (ATTACK #1)
Pistol Whip - Melee
-5 Stamina
Deals 30 damage. After attack, call a coin, if you get it right, the targeted monster is stunned for the next round.

A2 (ATTACK #2)
-8 Magic
-5 Ammo
Unload -  Ranged
Roll a die. This card deals damage equal to the result x 20.
Will not make this one, too OP.

The stuff that is too OP is highlighted in red.