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Realistic sword movements sword
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Topic: Realistic sword movements sword (Read 961 times)
Chrono
March 03, 2012, 04:00:20 PM
Because the way freelook works only gives you one axis, and you have a limit of 4 animations playing at once (not sure if this includes movement).
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Katadeus
March 04, 2012, 04:02:24 PM
I see.
What if you mounted a bot on the bo-
Aww, heck.
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Realistic sword movements sword