Author Topic: Woundable Deathmatch  (Read 1612 times)

This would make players more caucious when fighting in deathmatches, if you could wound players depending on the body part you hit, shoot the left arm, you lose the ability to use weapons in that hand, if you shoot the right arm, you lose ability to shoot anything in that hand, you must heal yourself if you wish to fix them, if you shoot the chest, it takes 3 or 4 shots to die, if you shoot the head, its instant, if you shoot any of the feet, you are stuck in crouch for a certain ammount of time

I can see it now, players walking up a hill hiding behind barriers, and actually having to be cautious with there actions

jumping in and out of barriers...taking a few shots and hiding

puts a bit of 'realism' in the game, would also be pretty fun
« Last Edit: February 25, 2012, 01:13:41 AM by Conservative »

Not possible to detect gunshots to a certain node.

Not possible to detect gunshots to a certain node.
This has been done tons of times before, take the chainsaw for example, hides nodes on the player that the projectile hits

This has been done tons of times before, take the chainsaw for example, hides nodes on the player that the projectile hits

No, It hides nodes based on how many times you are hit.

No, It hides nodes based on how many times you are hit.
How are headshots done then?

How are headshots done then?
Compares where the projectile hit to the player's world box.

Compares where the projectile hit to the player's world box.
can this not be done for the rest?

Not possible to detect gunshots to a certain node.

What are you talking about? This is easily doable.

Code: [Select]
function getHitbox( %obj, %col, %pos )
{
$_detectHitboxActive = true;
$_detectHitboxList = "";

paintProjectile::onCollision( "", %obj, %col, "", %pos, "" );
cancel( %col.tempColorSchedule );
%list = trim( $_detectHitboxList );

deleteVariables( "$_detectHitbox*" );
return %list;
}

package hitboxDetection
{
function shapeBase::setNodeColor( %this, %node, %color )
{
if ( $_detectHitboxActive )
{
$_detectHitboxList = trim( $_detectHitboxList TAB %node );

return;
}

parent::setNodeColor( %this, %node, %color );
}
};

activatePackage( "hitboxDetection" );
« Last Edit: February 25, 2012, 03:25:15 AM by Port »

on second thought, what about making it a playertype?

I know the left hand thing is useless, because weapons are always held in the right hand.

I know the left hand thing is useless, because weapons are always held in the right hand.

Manually shifting weapons to the left hand using scripts is easy. Causing triggers to work for that too is slightly intermediate, but still easy.

I know the left hand thing is useless, because weapons are always held in the right hand.
duel bladed weapons become more useless

duel bladed weapons become more useless

Also weapons held by both hands, not that there is many.

so it IS possible to shoot a gun in your left hand separately from using the sword in your right arm

so it IS possible to shoot a gun in your left hand separately from using the sword in your right arm

yes