Author Topic: Improved dodgeball  (Read 339 times)

I'll jump right to the idea.

It looks like the dodgeball we have now (red, round.)
A random person in the minigame starts with the ball.
When thrown and hits a block, it can get picked up again.
When thrown, the guy throwing loses the ball out of his inventory.
If the ball doesn't get thrown in about 5 seconds, the guy holding the ball gets killed, dropping the ball.
If the ball hits a player, the player instantly dies.

There could also be a ball wich could hit walls 2 times before being able to get picked up.

This would be useful for dodgeball TDM's/DM's where the host doesn't want a billion red balls flying everywhere all the time.


Here's something to solve your color problem: http://forum.returntoblockland.com/dlm/viewFile.php?id=2909
That's the normal dodgeball. Everyone's got an infite amout of them and it's really spammy when there's more than 2 people in a room

Everyone's got an infite amout of them and it's really spammy when there's more than 2 people in a room
I've hosted several servers with them and in my opinion they work great. Really hectic games. I feel like making them limited would really cut down on the intensity of the games. I like them the way they are.