Author Topic: Heightmap to Brick  (Read 931 times)

I'm wondering if someone is willing to make, or has already made a heightmap - brick tool. I work with Terragen 2 a LOT, and I was wondering  if I could see that in blockland.

Truce did this, but the amount of bricks was ridiculous.
It's all 4x4 cubes.



Eyup
He released it. Let me get the link.

You have to figure out how to make it work though, it's a Java source file.


http://forum.blockland.us/index.php?topic=134632.0
« Last Edit: February 25, 2012, 02:43:09 PM by otto-san »

I was just thinking about this and support the idea, I also remembered Dren Dran making a script which when used on bricks would put them togeather to make the least bricks possible. That script could be useful in the form of a wand once the terrain is generated.

I was just thinking about this and support the idea, I also remembered Dren Dran making a script which when used on bricks would put them togeather to make the least bricks possible. That script could be useful in the form of a wand once the terrain is generated.
I wish he released his, Red_Guy's doesn't work anymore.

well, it's not available anymore I mean.

Xang just linked me this topic (thanks...?)

Truce did this, but the amount of bricks was ridiculous.
It's all 4x4 cubes.

Nope, it filled in 64x, 32x, and 8x where it could to optimize the brick count. Same with the "grass."
EDIT: And 16x - or whatever other cube bricks there are. Basically, it would try to use all of them.

He released it. Let me get the link.

You have to figure out how to make it work though, it's a Java source file.

http://forum.blockland.us/index.php?topic=134632.0

Yep. If you have any questions about making it work / if it doesn't anymore, let me know.
« Last Edit: March 01, 2012, 05:45:46 PM by Truce »

Yep. If you have any questions about making it work / if it doesn't anymore, let me know.
i have a question

how make work

do you just compile the file and then drag a .bmp onto it

Xang just linked me this topic (thanks...?)

Nope, it filled in 64x, 32x, and 8x where it could to optimize the brick count. Same with the "grass."
EDIT: And 16x - or whatever other cube bricks there are. Basically, it would try to use all of them.

Yep. If you have any questions about making it work / if it doesn't anymore, let me know.
YeeeessSSSsssSSSssss......*BOOM*

i have a question

how make work

do you just compile the file and then drag a .bmp onto it

You compile it, but what I've always done was just >java Heightmap2BLS theimage.gif
Dragging things onto things passes it as the first argument so that might work though.

You compile it, but what I've always done was just >java Heightmap2BLS theimage.gif
Dragging things onto things passes it as the first argument so that might work though.
Okay.

So, I have no clue how to compile it, can someone post it on mediafire?