Author Topic: Counter Strike: Global Offensive - 5000 beta keys went out  (Read 6649 times)

I'd rather bump this topic while it can still be posted in rather than making a whole new topic

Anyway, for those who haven't been keeping up with the news and/or are non-beta testers, they added an Arsenal Mode
Quote from: 9 Mar 2012


Today we are releasing the first Arsenal: Demolition map into the beta. Along with the new
mode and map, there are numerous bug fixes and graphical updates. The complete release
notes can be found here.

Arsenal Demolition is a fast paced mix of bomb planting and gun progression. There are no
buy menus, you start with a rifle and if you get a kill that round – you get a progressively
weaker weapon in the next round.

After 5 rounds the sides switch and you do it again, for a total of 10 rounds.

This mode is based on the Gun Game mod. The traditional version of Gun Game will appear
later in CS:GO as Arsenal: Arms Race.

Special thanks to the GG Team for all their help.

We are also adding 10,000 more players into the beta today.


People are murdering innocent chickens
Quote from: 19 Mar 2012


Chickens!

Just in case you missed this video being posted to our Facebook
and Twitter accounts – MystStranger44 shows us some Chicken
Overkill in CS:GO’s version of Italy. Obviously the number of
chickens in a normal game is quite a few less.


And players' hitboxes are no longer bloody 12 feet tall!
Quote from: 20 Mar 2012



Some of the changes in Counter-Strike: Global Offensive are visible and some are felt. All of
the changes interplay with the others.

One change that people may have missed, and whose impact might be mis-attributed to
other factors, is that the hitboxes in CS:GO are smaller.

In Counter-Strike: Source the generous hitboxes expanded on the character’s model. In
CS:GO the hitboxes more accurately portray the character. A near miss? Is a miss.

How does this compare to Counter-Strike: 1.6? The actual hitboxes surrounding the
characters in 1.6 are generous, like in CS:S, but the models are smaller, so they’re harder
to hit. So this was one change where we wanted to split the difference between the two
games. We use the more appealing larger model size but still force players to be more
accurate.

Armed with this knowledge, does this change your opinion on weapon accuracy? Let us know.

Completely obvious that the guy's a picky dumbass.

I would have said no too.

He probably has at least one of the games and I personally value a TF2 item at exactly $0.00

I would have said no too.

He probably has at least one of the games and I personally value a TF2 item at exactly $0.00
Also nobody wants borderlands and everyone that used to want it has already beat it twice.

I like the new hitboxes, and the fact that the chickens are back.

I'm gonna buy this the day it comes out.

I noticed that the black terrorist has a package of Marlboro brand cigarettes in his pocket


You can see the top of the package in the picture showing the hitboxes

They brought chickens back. This instantly wins.

A near miss? That's a near hit. A collision is a near miss.

Oh, they nearly missed each other.

I'm one of the beta testers C:


Bumpity

Quote from: 22 Mar 2012
Part of our process at Valve is to make predictions and then test them. So we try
to eliminate as much irrelevant noise from the testing process as possible. For
ballistics comparisons in CS:GO, we made firing range maps for all three versions:
CS, CS:S, and CS:GO. We figure that the community might want to run their own
and discuss their results. So we’re making them available here: CS, CSS, CSGO.
Let us know how you’re testing.

Here are the results from a quick test to compare standing single AK47 shots at a
distance of 3072. ( These screenshots were taken close to the targets after the
test, not from the firing line. )


What's up with the odd shadow in the middle picture?

Bumpity

-snip-

What's up with the odd shadow in the middle picture?

Game developers think that more dark shadows = better graphics.

The shadow is there because the game uses an entirely new shadowing system.  The sun is placed weirdly in the map.

steam://takesurvey/2/

I applied a few weeks ago, I'm still not in. Guess I didn't make it.

Edit: Use the above as a url. I can't here, the forum automatically adds http:// and breaks it.
« Last Edit: May 17, 2012, 04:16:01 AM by MegaScientifical »

What i'd give to have a beta key.

The shadow is there because the game uses an entirely new shadowing system.  The sun is placed weirdly in the map.
I've seen gameplay videos since this post and realized the view models can cast shadows on itself

That's absolutely awesome

i have a beta key, deciding whether to use it or sell it is a hard choice.