I'd rather bump this topic while it can still be posted in rather than making a whole new topic
Anyway, for those who haven't been keeping up with the news and/or are non-beta testers, they added an Arsenal Mode

Today we are releasing the first Arsenal: Demolition map into the beta. Along with the new mode and map, there are numerous bug fixes and graphical updates. The complete release notes can be found here.
Arsenal Demolition is a fast paced mix of bomb planting and gun progression. There are no buy menus, you start with a rifle and if you get a kill that round – you get a progressively weaker weapon in the next round.
After 5 rounds the sides switch and you do it again, for a total of 10 rounds.
This mode is based on the Gun Game mod. The traditional version of Gun Game will appear later in CS:GO as Arsenal: Arms Race.
Special thanks to the GG Team for all their help.
We are also adding 10,000 more players into the beta today.
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People are murdering innocent chickens

Chickens!
Just in case you missed this video being posted to our Facebook and Twitter accounts – MystStranger44 shows us some Chicken Overkill in CS:GO’s version of Italy. Obviously the number of chickens in a normal game is quite a few less.
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And players' hitboxes are no longer bloody 12 feet tall!


Some of the changes in Counter-Strike: Global Offensive are visible and some are felt. All of the changes interplay with the others.
One change that people may have missed, and whose impact might be mis-attributed to other factors, is that the hitboxes in CS:GO are smaller.
In Counter-Strike: Source the generous hitboxes expanded on the character’s model. In CS:GO the hitboxes more accurately portray the character. A near miss? Is a miss.
How does this compare to Counter-Strike: 1.6? The actual hitboxes surrounding the characters in 1.6 are generous, like in CS:S, but the models are smaller, so they’re harder to hit. So this was one change where we wanted to split the difference between the two games. We use the more appealing larger model size but still force players to be more accurate.
Armed with this knowledge, does this change your opinion on weapon accuracy? Let us know.
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