Author Topic: ALL IS NOT LOST, V21  (Read 26457 times)

I see another huge flaw.

Build on the terrain and accidentally ctrl k because you made a mistake. The entire build crumbles down.

You mean Ctrl + Z, right?


Tony, you should know that all of the bricks are linked together. Each column of 4x cubes is floating by itself, so even if I was dumb enough to build without using a zone brick AND dumb enough to use control z instead of a hammer, it would only destroy what was linked to that brick.

I guess people don't care about this that much...

I do. Where is the hole free download, I can only get the one with holes.

Haven't uploaded them yet, on account that they have superfluous bricks because the script is not perfect yet.

The only bad thing about this is that it will compose a large percentage of bricks on a build.

Thanks for doing Freedom Fields.


how do I make it not say brick limit reached? makes it look ugly with random chunks of the build missing

trying slopes 4x4

??

All of the saves posted are 160,000 bricks. Even the saves with no holes that I posses don't have more than the 256k limit

says "Brick Limit Reached (128000)"

no add-ons enabled except for Brick_Large_Cubes

Start a Game > Advanced Options > Max Bricks > Set to 256000

says "Brick Limit Reached (128000)"

no add-ons enabled except for Brick_Large_Cubes
You need to set your brick count higher. You can do this by either changing the number in advanced game settings (before you start a game) or I think something like $Prefs::Bricks::MaxBricks = 256000;

I guess Koopa wins

Start a Game > Advanced Options > Max Bricks > Set to 256000

not sure why I didn't think of that

thank you sir


EDIT: slopes 4x4 build loaded in something like 20 seconds. no lag, looks cool. well done :)
« Last Edit: March 20, 2012, 10:44:47 PM by SpreadsPlague »