Author Topic: Portal + Super Mario Bros. = Mari0  (Read 5221 times)

there's online co-op?

i thought it was just local MP :U

oh hey i looked in the source and there is a "server.lua" and a "client.lua"

i'm not exactly sure how to get to them

It's not fully implemented yet, apparently.

yes, it's not completely done yet
it's still in like beta-ish

This game is incredibly fun and addicting, BUT:

The only thing i don't like is some of the bullstuff hitboxes, i hit the goombas from the top but a little bit down from the left and i die.

I'm pretty sure you're not supposed to go about goomba-stomping.
I guess the BS hitboxes should encourage a more pacifist playstyle.

I'm pretty sure you're not supposed to go about goomba-stomping.
I guess the BS hitboxes should encourage a more pacifist playstyle.

That's true, but I've been in a couple of situations where a goomba appears out of nowhere and I die when I try to step on it. It can become quite annoying, but I do see how it could have been intentional.

infinite lives, change line 20 of game.lua to
Code: [Select]
mariolives[i] = 999999999
hey guys

a tip

do not die at the midpoint of level 7-2

or this will happen

edited the source so i could fly :D
« Last Edit: March 04, 2012, 04:15:17 AM by Kingdaro »

How do you shoot fireballs?

If you enter the konami code at the menu screen, it makes the intro sound to contra.
Konami Code is

up up down down left right left right b a

Shaders don't work.
If I'm missing something, please tell me.

-snip-
i can't seem to make use of the source at all.

whenever i run it (by .love or .exe) it gives me something about setDefaultImageFilter :(

why the forget is the source half as big as the executable?

Because the love.exe is a file itself.


I found netplay.lua and the client and server lua mentioned above.
netplay.lua points to 127.0.0.1 as the server...
Perhaps modifying that will give you access to other defined servers.