Author Topic: [REQ]IP Get  (Read 6489 times)

I love doing this, you could probably do some serious player distribution mapping.

I love doing this, you could probably do some serious player distribution mapping.
Do it!

You can't obtain someone's ip like that.


no. and no. Just no.
I just want a loving script okay?

Script kiddie.


Okiver, you cannot do anything to someone with their IP, you're trying to fearmonger and make it look like you're some sort of hacker. It doesn't work like that.

Okiver, you cannot do anything to someone with their IP, you're trying to fearmonger and make it look like you're some sort of hacker. It doesn't work like that.
No, and you should just get the forget out skid. And thanks for http://master2.blockland.us/ made it easier instead of joining and only getting the IP, there are  ports are here too.

If you had the idea that every client sees every other client's IP, you obviously know loving nothing about networking. If you couldn't write a script to see the server's IP yourself, you obviously know absolutely nothing about programming either, and thus even with knowledge of networking couldn't write any program to exploit a potential vulnerability. In fact, server IPs and ports are echoed to your console whenever you refresh the server list, and whenever you join a server. The fact that you couldn't even apply simple logic - you could find this information out with entirely base functionality - makes you look like a moron.

Plus, it's not like by seeing their IP and server port you're seeing some magical hole you can access their local network through - you're seeing a single place where a certain program is listening for information. This information is probably also formatted a certain way and packets not matching this are ignored. There is basically nothing harmful you can do with this information.

So if your plan here is to make yourself look like a gigantic toolbag so that anyone with a live cell between the sides of their skulls will dismiss you as unthreatening, then good job! It's working!

If you had the idea that every client sees every other client's IP, you obviously know loving nothing about networking. If you couldn't write a script to see the server's IP yourself, you obviously know absolutely nothing about programming either, and thus even with knowledge of networking couldn't write any program to exploit a potential vulnerability. In fact, server IPs and ports are echoed to your console whenever you refresh the server list, and whenever you join a server. The fact that you couldn't even apply simple logic - you could find this information out with entirely base functionality - makes you look like a moron.

Plus, it's not like by seeing their IP and server port you're seeing some magical hole you can access their local network through - you're seeing a single place where a certain program is listening for information. This information is probably also formatted a certain way and packets not matching this are ignored. There is basically nothing harmful you can do with this information.

So if your plan here is to make yourself look like a gigantic toolbag so that anyone with a live cell between the sides of their skulls will dismiss you as unthreatening, then good job! It's working!
forget off my thread. If you can't script then dont even be here you douchebag.

forget off my thread. If you can't script then dont even be here you douchebag.
echo(ServerConnection.getAddress());

Look you got the server's IP and port! By the way I'm Clockturn. Also valid.

You cannot get IPs of other clients while you're a client.
Allow me to explain why Chrono is right and you are a richardhead.

When you connect to a server, you only connect to the server itself. The server tells you the information about other clients - their BL_ID, name, score, admin status, and effective trust level. What you see in the player list. That's all. When they chat, it's sent to the server which sends it to you. You never see the other client at all - you only see what the server tells you. So unless your script were serversided and people joined your server, it would never see any client's IPs.

Essentially, in the very first post you were told your original request was impossible as written by someone who knows what they're talking about. This has been echoed several times now by reputable individuals. You continue to act as if it's not clear, thus enforcing negative opinions of you.


announce(ServerConnection.getrawIP(Chrono));
hmm?

announce(ServerConnection.getrawIP(Chrono));
hmm?
1. announce() is serverside
2. ServerConnection is clientside
3. .getRawIP() is called on the GameConnection object (ServerConnection is a GameConnection object instantiated clientside representing your connection to the server) so you would want to be calling it on Chrono's client
4. get out

1. announce() is serverside
2. ServerConnection is clientside
3. .getRawIP() is called on the GameConnection object (ServerConnection is a GameConnection object instantiated clientside representing your connection to the server) so you would want to be calling it on Chrono's client
4. get out
5. Stay here

I love doing this, you could probably do some serious player distribution mapping.
Didn't you do this like over a year ago?