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Author Topic: Mass Effect Thread. ALL ME3 DLC LEAKED READ PAGE 30  (Read 29807 times)


contrary to popular belief, your decisions in past games don't matter
It depends on what you mean by matter.
For someone who deeply enjoys roleplaying and really gets into a character I find that everything matters.
Just because it doesn't change the main story line's mission doesn't mean it doesn't change the world you become immersed in.

Nonsense, blue is just as good. In a few ways, better.

You die. With red, you don't.

http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/

Comprehensive rant. Sums up everything PERFECTLY.

(don't enter if dont want spoliers)

Damn you Garrus trying to steal Tali from me >:(

And Shepard dosen't give a single forget >:(

You die. With red, you don't.

thanks for the spoilers ass.

Now I'm debating whether to go renegade (if I still can, the bar is pretty far on blue) keep going paragon, or wait till bioware releases another ending which might never happen. Help me guys :(

Now I'm debating whether to go renegade (if I still can, the bar is pretty far on blue) keep going paragon, or wait till bioware releases another ending which might never happen. Help me guys :(
Why does it matter?
The game ends, you can replay for a different ending, just play the game you want to play.

Damn you Garrus trying to steal Tali from me >:(

And Shepard dosen't give a single forget >:(

Damn you Tali for trying to steal Garrus from me. >:(

http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/

Comprehensive rant. Sums up everything PERFECTLY.

(don't enter if dont want spoliers)

Better rant: SPOILERS HURR


Endings all in one video: http://www.youtube.com/watch?v=rPelM2hwhJA&feature=player_embedded
I feel like I got ripped off...

Welp. As Wrex would say, "If Bioware don't listen they're fools, we should eat them."

thanks for the spoilers ass.

Like it hasn't been mentioned 50 times already in this thread.

It depends on what you mean by matter.
For someone who deeply enjoys roleplaying and really gets into a character I find that everything matters.
holy forget you're dense
you know the rachni? how you can let the queen go in the first game and she promises to help you in the second?

in the third game, if you rescued her she gets indoctrinated again
if you didnt rescue her they made a clone and indoctrinated it
your decision didnt matter.

besides, if you let the queen go a second time you never see a loving friendly rachni in a cutscene or in gameplay or anywhere at all.
the only time it's even brought up again is if you look at your war assets and see this:

whoop de loving doo

on top of all that, if you decide to kill the queen, you dont get that asset, but instead get a krogan asset of about the same value, which also never appears
loving
pointless
« Last Edit: March 15, 2012, 06:31:33 PM by Qwepir »

I wanted to make a little thingie on thermal clips, and how the guns work in the Mass Effect universe:

In the galaxy of Mass Effect, all arms use a solid block of metal to fire off the projectiles. The onboard computer systems check for distance to shear off an appropriate size slug to be fired by a mass accelerator in the weapon. All slugs are designed to crumple on impact (except for armor piercing rounds) to increase maximum damage, because a small hole in a person is less damaging than pure kinetic force applied directly to the target. The gun runs on thermal energy, stored in thermal clips. In recent technological advancements, procured by the geth, weapons can eject their thermal clip to avoid overheating, which potentially harm the weapon. The advancement allowed for troops to fire faster, without the need to worry of overheating. Different ammunitions can be applied from the user's omni-tool to the weapon, i.e. armor piercing rounds, warp rounds, and incindiery rounds.

The advancement allowed for troops to fire faster, without the need to worry of overheating.
so they went from having to worry about the gun overheating and being unable to shoot until the gun cools itself off after three seconds
to having to worry about the gun overheating and being unable to shoot AT ALL if no more thermal clips are available

sounds like a step backwards

so they went from having to worry about the gun overheating and being unable to shoot until the gun cools itself off after three seconds
to having to worry about the gun overheating and being unable to shoot AT ALL if no more thermal clips are available

sounds like a step backwards
Ya that was one of my biggest gripes about the change in gameplay from ME1 to ME2. Not only was it an obvious dumbing down of the already basic system but also over the course of the two years Shepard was dead every gun in the galaxy managed to switch over to this new system.