Author Topic: Add On Switcher  (Read 1160 times)

there was an add on that aloud you to switch add ons ingame
can someone give me a link or tell me what happened to it

Do you mean the one that disables/enables them ingame and have those disabled/enabled add-ons inactive/active in the game from that point on, respectively?

Or the RTB function that allows you to access your add-ons and disable them without exiting the server you are in?

the one that disables/enables them ingame and have those disabled/enabled add-ons inactive/active in the game from that point on
Of course he means that. The other is useless.

McTwist's addon enabler screwed me up when I used it.
Go into single player, enable, and all of a sudden, framerate would just drop like dubstep.

Instead of doing that, open your console up by pressing ~ on your keyboard(left-top corner), which opens the console.

Open your documents, then go into the blockland addons folder, look for the name of that addon you want.

In the console type
exec("add-ons/addonnamehere/server.cs");


lol nice
i am grabbing that as my new signature
thanks corp c:

In the console type
exec("add-ons/addonnamehere/server.cs");
That gave me a message that I could only exec .cs or .gui files. Wtf. I told it to exec a .cs and it tells me that it can only exec .cs files...

That gave me a message that I could only exec .cs or .gui files. Wtf. I told it to exec a .cs and it tells me that it can only exec .cs files...
Isn't this because his addons are probably in .zips?

That gave me a message that I could only exec .cs or .gui files. Wtf. I told it to exec a .cs and it tells me that it can only exec .cs files...
hold it.

first step: does the file actually exist

Isn't this because his addons are probably in .zips?
You execute the server.cs within the zip file.
That gave me a message that I could only exec .cs or .gui files. Wtf. I told it to exec a .cs and it tells me that it can only exec .cs files...
What is the add-on?

hold it.

first step: does the file actually exist
Yes, of course.


exec(add-ons/script_blah/server.cs);
I tried to load throwmod ingame (ik you can do activatePackage(Throwmod); but noone knows the package names for the other mods so its not useful)


exec(add-ons/script_blah/server.cs);
I tried to load throwmod ingame (ik you can do activatePackage(Throwmod); but noone knows the package names for the other mods so its not useful)
odds are there was a typo.

also, that's not how packages work, not every mod has packages in it, and even if they do, the packages don't necessarily disable or enable the mod.