Author Topic: Overlappable terrain bricks  (Read 1537 times)

that you have to place in a zone because they're always floating, because they have no placing grid.
Is this possible?

You could instead set the brick shape up correctly so that you can build into them, it's totally possible (but a forgetload of work)

What if someone accidentally holds down the enter key for too long and it makes 50 overlapping bricks in the same place, but no one notices because they look like one?

What if someone accidentally holds down the enter key for too long and it makes 50 overlapping bricks in the same place, but no one notices because they look like one?
No way to avoid this, but if carefully regulated, builds could be more complex and much smoother.

this is how i would do it if its posible
i would set the render for the look and some how still be able to climb on it with out falling

I'm glad that you support the idea, but you have no idea what you're talking about.

It's easily possible to plant bricks and avoid errors, however, you cannot load bricks that would cause overlap errors.

It's easily possible to plant bricks and avoid errors, however, you cannot load bricks that would cause overlap errors.
Can't you overwrite the plantbrick function to never check? Could be trouble, but builds would profit.

Can't you overwrite the plantbrick function to never check? Could be trouble, but builds would profit.
As I just said, you can easily plant them without errors.

Loading is the issue.

example:

You make script
you plant a brick in a brick, successfully
you save
you clear all
you load
the brick planted in the other brick doesn't load

Or you know do exactly what Clockturn said and make the bricks properly.

this is how i would do it if its posible
i would set the render for the look and some how still be able to climb on it with out falling
what?

As I just said, you can easily plant them without errors.

Loading is the issue.

example:

You make script
you plant a brick in a brick, successfully
you save
you clear all
you load
the brick planted in the other brick doesn't load
Oh.
I thought that loading used the plantbrick function. I guess not, then.

As I just said, you can easily plant them without errors.

Loading is the issue.

example:

You make script
you plant a brick in a brick, successfully
you save
you clear all
you load
the brick planted in the other brick doesn't load
The funny thing is that I've done this before

The funny thing is that I've done this before
Overwriting the whole function, right?