Author Topic: Doors, triggers, movers.  (Read 3960 times)

I made a door at one point.

The frame was a blb file, with dts collision, and the door was a dts shape with an open and close animation.

Basically, I used the frame as a hook into the inventory system, and when the door frame was placed, a door spawned inside the frame. Unfortunately, I was unable to animate the collision mesh of the door, so it remained stationary whilst the door rotated.

That sounds pretty good...

just a door thing that can be pushed around would be nice that can be locked. but all it would do is swing when pushed or something like that no fancy movers

this is an old post hope we can get it going so can we make a door that if you walk into it it just gets pushed out of the way? and if you want to lock it just put a brick behide it?im going to go start a new post....

You could have a shape that animates when you touch it, moving it and its collision box to somewhere else.

I still dont get why everyone is so bent on real movers rather than illusions.
I mean serously, I already have illusionary mo-- I mean, uhm, pancakes. lots of pancakes. with sryup.
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!~NINJA MIND WIPE~!
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