Author Topic: Any good FREE game makers?  (Read 2245 times)

I tried unity, dont understand a thing. Do any of you know a good FREE game maker that is simple to use? Also I have no knowledge of scripting.


I'm 200,000% sure that all "game makers" require knowledge of some scripting/programming language.

Also I have no knowledge of scripting.
good luck making a game


game maker would be your best bet in this case, MAYBE Alice.

I'm 200,000% sure that all "game makers" require knowledge of some scripting/programming language.
to do anything worthwhile at least

https://love2d.org/

The easiest thing to make games with.

Unreal Development Kit.

https://love2d.org/

The easiest thing to make games with.
nah i'd say the easiest thing EVER would be scratch as Kill All suggested

however love is that nice balance between usability and flexibility that makes it really nice.

scratch is limiting as hell and C++ is absolutely loving demanding

scratch that, if you want even more limits, get one of those "choose a template and upload a picture" sites, haha

Scratch is like

lol drag and drop 2 make fancy click-once-and-the-game-is-over garbaiogo

Game Maker
Construct
Stencyl

Although I'd suggest learning a real programming language like C++ or Python or something.

If you want to try learning Python you could try using this guide.
« Last Edit: March 20, 2012, 05:54:21 PM by zackin5 »

There's this tool that's simply called "Game Maker." There is a standard version, which requires purchase, but there is also a lite version which is free, but lacks a few features the standard version has, even though you might not need them that much.

I've downloaded the lite version and it's quite good. There's even a website where you can upload your games onto.

game maker
start with drag and drop, then find tutorials on GML (game maker language). once you have GML mastered, move on to the bigger stuff like C++.

move on to the bigger stuff like C++.
there's no need to take the hard way out if you don't need to, honestly.

once he wants EVERYTHING to be 100% custom then C++ would be a good option, but if there's already a simplified form of game creation available that will fit his needs then he can go ahead and keep using that.

it would depend on preference too but i doubt he wants to make a game quite literally from below the ground up.

Really, once you get going with C++ and DirectX or OpenGL, you won't want to stop.  Seriously look into it.

Really, once you get going with C++ and DirectX or OpenGL, you won't want to stop.  Seriously look into it.
The issue is finding a good place to learn how to do it.

...simple to use... no knowledge of scripting.
C++ is obviously not the best place to start.